Post news RSS Restructuring the Mod

I've been hard at work restructuring the mod to make it easier to support both an Entrenchment and Diplomacy code set going forward. The result of this activity has caused me to completely restructure my development environment (which is a good thing). The net result of this is it will make it easier to maintain an entrenchment and diplomacy build going forward.

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Hi everyone,

First I would like to thank everyone who has taken the time to download this mod and give it a chance. And a special thanks to everyone that has provided feedback either here or in the sins forum.

I've been hard at work restructuring the mod to make it easier to support both an Entrenchment and Diplomacy code set going forward. The result of this activity has caused me to completely restructure my development environment (which is a good thing). The net result of this is it will make it easier to maintain an entrenchment and diplomacy build going forward.

Another benefit is my restructured development environment has allowed me to play with stacking with other mods such as the Sins Plus mod (SinsPlus is an outstanding mod that adds additional planet types and planet bonuses to the world of Sins). At the moment I have a stackable version of my mod I am testing that works with the latest version of SinsPlus in both Diplomacy and Entrenchment.

Why stack my mod with SinsPlus and not just integrate it completly?
The plus plus side to stacking my mod is I can continue to develop and test my mod independant of others source material. It also opens the door to integrating with other enhancement mods down the road as my core mod will only contain my races and very little additional conflicting content. This approach also allows those who just want to play the core game with my new races to continue to do so (It will be your choice).


I have been working on extending the Plague race based on feedback, but that is a conversation for another time...

Thanks,
ZombiesRus5

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