Post news RSS Remix Escalation back in production

Remix is back in development. There were a number of setbacks, from blown up laptops, children in the hospital, and time consuming projects in the office, but the mod is back on track. A progress counter is available on our main forum.

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Remix is back in development. There were a number of setbacks, from blown up laptops, children in the hospital, and time consuming projects in the office, but the mod is back on track.

A release count down is available at:
Forums.revora.net

A change log from version 0.75 is available at:
Forums.revora.net

In light of the "lost months" the patient deserve dues for their diligence. I've chosen to release a version 0.9 with the "work so far", it should be out this weekend (23-24 July) for general public testing. This is not a "full release" but rather a test version for public consideration. With an entirely new general feedback will be essential for the last stages of the 1.0 development.

Laser General has been entirely rebuilt and renamed Research General. He now has 8 tech-trees, each with it's own powers, units, upgrades, unlocks, and in one case even a sub-tech-tree.

There have been aggressive changes to the balance of the mod with a huge emphasis on reigning in early game infantry rushes while leaving the troops accessible and effective. Squads are still an important part of the game, but cannot be massed in the early game to overpower all other defenses.

There have also been major changes to the game's economy. Income structures, such as black markets, and internet centers are no longer unlimited, and the income available by such means is now standardized across all factions. Income generating powers such as Bounties, Chemical Exports, and War Chest funding are now much more valuable as they represent a significant boost in income.

Many bugs, exploits, and missing features have been addressed in this version. A complete list of changes is available in the change log.

A new topic for installing the mod on "The First Decade" version has been assembled with very specific instructions. It is available at:
Forums.revora.net

Finally, I have "pinned" four polls on the Revora forum. I'm curious to see how everyone is playing the mod so far. The questions ask about favorite generals, favorite tech trees and other game play questions. I know how I play, and who I play, but I'd love to know how you play Remix. If you swing by our forum please place your votes to let me know what you think.

Forums.revora.net

Comments
Revora_Olli
Revora_Olli - - 30 comments

Fantastic Stuff.

I'm sure the public will be very happy!

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Namegen
Namegen - - 4,713 comments

hey you plan too add pics for the upgrades and powers?

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Orange-Sama
Orange-Sama - - 246 comments

Glad to hear this.

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Yellowlockup
Yellowlockup - - 23 comments

does the other generals have ai now?

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BeWarn
BeWarn - - 50 comments

The greatest news of the year ever!!

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OmeG
OmeG - - 816 comments

Are there more AI Generals enabled now? Good to hear you're back. :D

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Superjeno
Superjeno - - 274 comments

great, very great indeed :-)

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Pendaelose Author
Pendaelose - - 277 comments

I'm working on Robot general AI right now, if I can get him to a playable level in the next few hours I'll include him with the upload. No other new AIs have been made.

Reply Good karma+2 votes
Pendaelose Author
Pendaelose - - 277 comments

Another update, I'm testing Robot AI right now. It's not finished, but it does build a base and an army. A couple more hours work and I'll release it.

Reply Good karma+2 votes
C&C_Burger
C&C_Burger - - 2,040 comments

Take your time :) Having at least 1 fully plyaable AI won't hurt as much as not having at all.

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Pendaelose Author
Pendaelose - - 277 comments

It would have been uploaded by now, but my wife hijacked my computer for several hours. I'm *almost* done with Robot general AI. He's not the hardest AI I've ever made, but I'm sure few people will complain about that.

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Pendaelose Author
Pendaelose - - 277 comments

Robot General AI has been added. For now he's the only new one.

The mod has been uploaded and is currently pending authorization.

Reply Good karma+3 votes
OmeG
OmeG - - 816 comments

Hmm, maybe if I add karma to his comments, he'll get so inspired to get on a roll cranking out AI's like robot fast! XD

Com'on guys give him a 100+ karma for his latest AI!!!

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Pendaelose Author
Pendaelose - - 277 comments

I wasn't planning on including a new AI, but I noticed it was one of the first things asked. I got lucky and had almost no problems while making the AI so it was done quick. The first couple AI's I made took 3 or 4 days each.

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OmeG
OmeG - - 816 comments

O_O whoa, so then adding in the rest of the AI's would take less then month with corrections & improvements included!? Sweet... ^_^

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Pendaelose Author
Pendaelose - - 277 comments

it wasn't done in 1 afternoon, it took ALL DAY, from the time I woke up until 2 am, stopping only for meal breaks and to let my wife use the PC for a while.

I have a job, wife, and kids... at best I only get 1 full day even on the weekend, the time I can spending the evenings during the weak is limited.

When I did the other AI in 3-4 days I was in Iraq and had a 12 hour shift with nothing to do but mod. That's when 90% of the current version was built.

Reply Good karma+2 votes
OmeG
OmeG - - 816 comments

XD

Well bud, let's get you deployed! ...For our unselfish reasons ofcourse ;)

But honestly glad your safe :)

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