Hi commanders,
Summer is hard on modding, but I managed to make a bugfix patch for the latest version of Red Alert 20XX. While smaller in scope, this update gives some much needed polish to the mod, mostly thanks to the newest build version of Phobos. But it also packs a few goodies, for good mesure. Let dive right in it, shall we (also, why not get it to download here while you read, huh?).
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= Version 1.0.6a.BUGFIX1 full changelog =
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1. General mod change
-New single player content : the China Challenge map is now available from the campaign menu, now playable with the Soviet;
-Upgraded the mod to Phobos Build 28;
-New skirmish option : Spy versus spy, where both faction can build Spies. Only available in skirmish mode;
2. Unit changes
-The Hover Harvester is now amphibious, since the engine has trouble fusing the hover and the harvester logic together (it caused multiplayer desync, the unit got stuck in the WF, it had bad pathfinding);
-New Mammoth Tank model, by Crazy Bird. It can be seen in action here;
3. Visual changes
-Thanks to Phobos, added building previews when placing a structure;
-New muzzle anims for both normal and elite machine guns;
-The Atlas Cannon SW has a new impact animation, by pap11404;
-Restricted the screen shaking effect to where the player's screen is (for most warheads with this effect);
4. Balance and bugfixes
-All buildings's sight have been extended by 2 cells;
-Fixed the Arthemis Launcher's weird behavior by changing the way it works, code-wise;
-Thanks to Phobos, helicopters will now turn toward their target, instead of firing without taking direction into account;
-Finally fixed the bug where Allied artillery units would get too close to the target when given an attack move command;
-Thanks to the newest version of Phobos, the Divine Wind will now loose 40% speed after attacking, as it was initially envisionned;
-Fixed the following bugs in the China Challenge Map : some civilian vehicles would "attack" the base once damaged, one bunker was not properly garrissonned and the text for the fast victory was messed up;
-Fixed a visual bug on animated jumpjet units such as the Pirhana and the Twinblade;
-Fixed the Fenrir APC using attack voices for move command.
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I hope you'll enjoy this smaller sized update, while I get my ducks in order to seriously start on version 1.0.6b of the mod. Until then, take care and see you soon folks.
Danielovich7 out.
A minor suggestion comes out when used a Shenlong to took out a Naval Docks at the Chinese Challenge, and was thinking would it be cool if huge amount of water vapors generated if the Shenlong attacks something in the waters?
Hey that's not a bad idea tbh. I just need to make sure its not too lag heavy tho. I'll think about it.
thank you. please add more campaign missions with the ability to run the movies.
More mission are planned, but making movies for them is an entire other case.
Thank god for the artillery and structure fix, I'm already tired of seeing my Damocles kill themselves with their own rounds. Though I'm going to miss the hover harvester.
Yeah it was a pesky bug that took me way too long to fix (I only just realized lately what was going on, coding-wise).
Will a new Allied challenge appears in the next update?
Yes, the EU Challenge map will be available in the next update, hopefully in early fall.
Thanks! Looking forward to it!
How do we go about reporting issues to you? I've played about three games with a friend on the latest release, but we keep getting desyncs. We've only had one game which didn't have any issues.
This version still has desync issues (linked to debris and slopes). If you want to play multiplayer, I fixed it in the latest beta build, available on the C&C Mod Haven Discord channel. It is pinned in the mod's channel.
awesome mod
Thank you :)