Post news RSS RealRTCW 4.0 - Released!

Major update including new enemies, improved animations and a whole bunch of new features.

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addons improvements


RealRTCW 4.0:

RealRTCW 4.0


RealRTCW 4.0 Additional Languages Pack:

RealRTCW 4.0 - Additional Languages Pack


RealRTCW 4.0 Addon Pack:

RealRTCW 4.0 - Addon Pack




Hello RTCW community! What's up?


Today marks the 15th Anniversary of original RTCW release on Steam. And on this day we decided to unleash the new massive update for RealRTCW.

The main focus of RealRTCW 4.0 - is polishing, adding QOL features and fixing bugs. Where is it coming from?

3.0 versions showed their lack of stability when it comes to handling big addons like "The Victors" or "Enemy Territory: Single Player" - crashes, fps drops, overall instability.

With that in mind I decided to sit down and take a closer look at my work and see if I can optimize it to the max. So, what's new in 4.0?

New HUD, Improved Menus navigation

A new highly customizable HUD made by William_Faure is definitely a gem along 4.0 changes.

Health/Armor values can be displayed with bars/digits/both. Stamina bar, diary notifications, ammo and weapon iconcs can be removed entirely and separately!

In addition to the new HUD - I reorganized all menus to make them easier to navigate and change needed options. A lot of previously missing options were added too!


shot0019


New Enemy Types

Exclusive console enemies - Occult Priests and X-Shepherds are making their entrance in RealRTCW 4.0.

Massive thanks to the Yoshik, Hellbaron, William_Faure and Eugeny for making it possible!

In addition to that Yoshik also provided a fantastic German Shepherd model - so prepare to meet those in the game too! New enemies are optional and can be turned off/on separately through the menu.


shot0015


Rewards System for finding Secrets

Yet another part of missing console content is now available on PC.

Now, finding the secret areas is not entirely pointless. Because you will recieve specific set of rewards for finding ALL secrets on the specific level.

This includes weapons, ammo, armor, health and inventory items!

Rewards system is optional and can be turned off if you prefer classic PC experience.

shot0018 1


Further weapons visuals improvements

In RealRTCW 4.0 I decided to finalize all of my High Definition weapon models efforts.

All animations were revised and improved with many minor improvements and collision fixes.
A few animations were remade from scratch. Hands pose on all weapons was remade from total zero.

And some weapons like PPSH, TT33, Mosin and Snooper received new models.

You can look at the final result in the video below:


New pickup items models

99% of the pickup items models were replaced with new High Quality ones.

This includes food, ammo pouches and boxes and inventory items.

f 8806266a8f566381

Weapon Arsenal Types

You can now switch between three types of arsenal:

  • Classic - features only stock RTCW arsenal.
  • RealRTCW - features stock guns + all RealRTCW weapons. Default value.
  • RealRTCW+ET- adds Nade Launcher, Gas Grenade, Airstrike and Browning MG.

AI Reiforcements

Wanna spice it up with increased amount of enemies? Go ahead and try new "Additional enemies" option. You can set it to "more" or "even more" enemies values.

Expanded modding possibilities

In RealRTCW 4.0 I decided to make modding more accessible for the casual players.
Let's say, you don't like the balance. Maybe StG44 is too strong? Or lopers are too tough for your taste?

With the introduction of .weap and .aidefaults files - you can easily change weapon parameters and AI attributes by simply editing text files! No editing and compiling source code!

Take a peak into z_zzrealrtcw_scripts.pk3 and see by yourself! .pk3 can be opened with any .zip archiver.

In addition to that AI attributes like accuracy, health, reaction time, etc. are now randomized in certain range, depening on the difficulty level. So every walkthrough will be unique in a way. Ranges can be defined in .aidefaults as well.

Screenshot 1


New languages available! Improved localization system


In addition to the English and Russian versions - French and Ukrainian translations are now available!

All translations were made with the usage of improved key-value based system, which allows translators to easily translate the game by simply editing text files! All files what you need to localize are now located in z_realrtcw_localization.pk3

If you wanna translate RealRTCW to your language - go ahead and contact me if you need any help.

Important bug fixes

RealRTCW 4.0 fixed a whole heap of long-present bugs.
Just take a look at the list:

  • OpenAL lipsync improved. No more NPCs with chaotically flapping mounths.
  • A few compiler warnings fixed.
  • Prevent firing flamethrower and tesla in noclip or when leaning or when underwater.
  • Akimbo Colt muzzleflash is now working properly.
  • Wrong angle on deathcam fixed.
  • Stamina depletion rate is now independent from the max fps value.
  • Added clip check for the scoped weapons to prevent reloading with full clip.
  • Phantom weapon icons bug fixed. This allowed me to merge ETSP weapons into the main game.
  • Fixed health and armor bars getting out of their limits during overheal.
  • Fix low quality of the UI and levelshots on opengl1 renderer.
  • giveinventory script command now properly affects holdable items.
  • Added missing subtitles on tram and sfm levels.
  • Fixed very specific Dam crash.
  • Fixed a lot of signal 11 crashes. This one was an experience destroyer for many of ya.

And I guess this is it. There is still a few misc features I didn't mentioned. If you want - you can check out the full changelog on Steam Forums

Enjoy!
RTCW Psycho
WolfETPLayer

Comments
Marek33
Marek33 - - 3,891 comments

Congratulations on the new release, and It's great to see so many new things in this version!

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Lazarhead
Lazarhead - - 92 comments

Seems like the ultimate way to play the classic.

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armitom
armitom - - 135 comments

A massive amount of work and love has been given to this mod once again, a big thank you from all of us Wolfenstein fans for this!

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Berserk44
Berserk44 - - 86 comments

Full screen mod crashes the game

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WolfETPlayer Author
WolfETPlayer - - 812 comments

What is your native resolution?

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Berserk44
Berserk44 - - 86 comments

1920x1080 but I tried with others that I want to put in Full screen mod crashes the game

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WolfETPlayer Author
WolfETPlayer - - 812 comments

Interesting. Do that:
Open console (shift+esc)
Type /developer 1 and /logfile 2
reproduce the crash
after that rtcwconsolelog file will appear in My Documents/RealRTCW/
Send its content to me using pastebin.com

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Berserk44
Berserk44 - - 86 comments

The thing is, when it crashes the screen goes black as if it can't display the full screen and I lose control of my keyboard + mouse doesn't work anymore, I have to restart with the button.
it's very funny :)
For indication I launch it via steam

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WolfETPlayer Author
WolfETPlayer - - 812 comments

Do you have dual monitor by any chance?

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Berserk44
Berserk44 - - 86 comments

no

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Berserk44
Berserk44 - - 86 comments

I give up, I will see on a next update if it works.
It works :) so, I found the solution, it's really very stupid, in the display parameter there is full screen yes or no, you have to leave it on no, if I put yes it crashes.

When I change the resolution to 1920x1080 it puts in full screen while the option says no, I do not try to understand, but it works.

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Radu273
Radu273 - - 1,473 comments

congratulations guys! i wanted to try this mod for a long time. thanks and good luck to you!

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William Faure
William Faure - - 766 comments

Have a good game, everyone! 😉

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SweetRamona
SweetRamona - - 5,117 comments

Fantastic work as always, definitely gonna play this great mod again! 😺

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Sarhento
Sarhento - - 27 comments

Hello and thank you for releasing another version of this mod for us to enjoy, as well as providing an easier way to play custom missions the community has given us.

I do have a question: I cannot seem to be able to play this release, a problem with OpenGL. I use an Intel HD 3000 iGPU on a 11 year-old laptop. Does anyone know of a workaround to get this working for my case?

Thank you very much.

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WolfETPlayer Author
WolfETPlayer - - 812 comments

what is the exact issue?

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Sarhento
Sarhento - - 27 comments

When I launch the x64 executable, my screen flickers back and fourth at seemingly different resolutions.

Then I get this error message:

GLimp_Init() - could not load OpenGL subsystem. Copy console log to clipboard?

I have a copy of the log, though it exceeds the 5000-character limit of Moddb.

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WolfETPlayer Author
WolfETPlayer - - 812 comments

Probably your GPU has some compatibility issues with OpenGL

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Sarhento
Sarhento - - 27 comments

I had this inkling as well. Does ioRTCW have a software mode or legacy mode I could switch over to?

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WolfETPlayer Author
WolfETPlayer - - 812 comments

No, i dont think so

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Sarhento
Sarhento - - 27 comments

It seems like I'm out of luck. Gotta fire up the good ole desktop for this one. Thank you for taking the time to reply.

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BobbyWanKenobi
BobbyWanKenobi - - 215 comments

Very nice. I will stream it soon.
Only one question, did you upgrade the shaders or something? Because all the guns seem too dark.

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WolfETPlayer Author
WolfETPlayer - - 812 comments

Never touched it. Try to play around with brightness slider. Also map lighting plays a role too.

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Guest
Guest - - 693,272 comments

Hey where can i download this patch

Does this work on original game? From disc or only crack or copy game?

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Guest
Guest - - 693,272 comments

установил RealRTCW4.0, прошел первую главу, жрецов не встретил, собак тоже, собрал все секреты - награду не получил. Как активировать новых врагов и наргады?

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WolfETPlayer Author
WolfETPlayer - - 812 comments

Собак на первом уровне нет, как и жрецов.

Всё включается в опциях.

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Airon83
Airon83 - - 6 comments

Lavoro spettacolare ma non riesco a terminare mission 3 part 2 nella cunicolo finale il gioco non termina il livello

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Guest
Guest - - 693,272 comments

This looks brilliant! I hope there will be Win7 fix, can't wait to play it without crashing everytime while saving the game.

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WolfETPlayer Author
WolfETPlayer - - 812 comments

Win 7 fix was released a few hours ago. Redownload the rrtcw 4.0

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Soldier-117
Soldier-117 - - 27 comments

Hi I have a question, I downloaded the mod and followed the instructions, but the mod asks me for point release version 1.41, ¿where do I download the original game with that version?

I'm using the version 1.0.0 of the game in spanish and windows 7 32 bits (x86)

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Guest
Guest - - 693,272 comments

I just love this mod. I using Steam release but I stuck with few little or bigger problems. Minor ones is script crash when using more enemies when first fire zombie appear. There is no hand sleeve textures when US grenade equipped. Reward system seams not work to me.
Bigger problems are CTD when trying to join/host coop game.
During very start of SFM map game crash with error:
g-scripting error: trigger has unknown name: ast

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SpacePilot3000
SpacePilot3000 - - 1 comments

Hi, I have a but on the catacomb (crypt1 map) , the birdge colapse and there were no zombie, so I have stucked. Unfortunately I had no previous saves but don't want to start from scretch. I have tried to get back to beginning of crypt1 map but I had no weapon. Cheats also does not work, neither +set parameter or /sv_cheats 1 to at least give me weapons I had previously. Any tips how to enable cheats?

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Guest
Guest - - 693,272 comments

This comment is currently awaiting admin approval, join now to view.

RamTos93
RamTos93 - - 18 comments

Hello guys, despite of the dimension of the intire game that looks so big, I have noticed something that I would like you to change too in the next update or create a single pak file, also to paste in the addons folders like the options to increase some enemy sizes, even the height of the player itself to a door for exemple.
When we play the game as you know, we see some enemies and other characters that appear so small like dwarves such of the Axis, Zombies, Zombie Warriors, Civilians etc...
It is not necessary to increase other enemy sizes that are so big enough themselves, like the Bosses(Olaric, Supersoldier and Heinrich I), Lopers, Protosoldiers, Big Zombie Warriors and Dark Knights.
I have to appreciate if you could do my request, if you vote on my comment much better it will be, so thank you so much and good work!

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RamTos93
RamTos93 - - 18 comments

Hello once again, in some game addons that I have played I noticed some glitches in the enemies that look invisible, like the Project 51 and Operation Trondheim Trilogy.
Is there a solution to fix those bugs?

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RamTos93
RamTos93 - - 18 comments

Hello everyone, as I'm a fan of this game there was something I thought about weapons, I would like you to add more in the next RealRTCW update.
It would be cool if you added more types of weapons that I saw in the Vendetta 3 trailer, like the double-barreled shotgun as Baikal, automatic pistol as Mauser C96, melee weapon as Axe and even more.
Despite the full inventory of weapons that are carried during the game, what if you created an option like switch or drop weapons?
It would be great for each player's preferences and the same also applies to the addons, once again thanks a lot if you could do my request and good work!

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RamTos93
RamTos93 - - 18 comments

Hello again, there is something else that I want to say too, about semi-automatic rifles like the Karabiner 98 and the Mosin Nagant, how about if you also created an animation of the pulling bolt handle after each shot of these weapon types?
It would be awesome like the RTCW game addon called The Victors, that appears these similar animations that I mentioned and it makes sense.

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terzdesign
terzdesign - - 1 comments

This is amazing. One of the things that I wish a single mod would do is make a dedicated 'throw grenade' hotkey. Is this possible?

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