Post news RSS R v1.0.2 Release - DoomFront

First release of DoomFront with two maps, two modes, and 4 classes per side, featuring Marines and Demons inspired by the classic Doom games. Rip and tear your way through the battlefield until it's covered in gibs galore!

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DoomFront Release: R v1.0.2

This mod was developed for free and is intended for free distribution. Pirated copies of Battlefront II are not supported, and this mod is not to be distributed commercially.


Get it now in the Files section of the page!

Battlefront II: Expanded - The Post-Endor Era - Alpha v1.0.0


0. Make sure you have Anakin's Remaster already installed and are capable of running mods. You could use the 1.3 patch, but the new HUD requires Anakin's Remaster, so you will get a buggy interface if you use anything but.

0a. Sleepkiller's Shaderpatch is practically a requirement - this was developed with Shaderpatch in mind, so it
will not look right if you do not have it installed.
1. Download the Mod. You will get a file called Doomfront.7z
2. You will need either 7-zip or another tool capable of extracting 7z files to open the archive.
After opening, you will see one folder.
3. Drag and drop 'Doom' into your addon folder (Star Wars - Battlefront 2\GameData\addon).
4. Start up the game and get to the battlefield!


bk2modder - Mod Creator
pierce-needle - Cacodemon Animations and Model port, miscellaneous asset contributions, testing

RevanSithLord - Mod page banner

Pandemic, LucasArts - Original game assets
id Software - References and Inspiration, creation of the Doom series, 1993 Audio Assets
ZeniMax Media, Bethesda Softworks, GT Interactive - References and Inspiration, publication of the Doom series

GameToast - The wonderful community's fantastic resources, assets, tutorials, and help!
psych0fred - Docs and Assets
tirpider - SchMEe
Sleepkiller - Shader Patch

Rebecca Heineman and Randy Scott - Doom 3DO Soundtrack

Alan Z. - Beretta 92FS original model (modified for use)
Green Eyesman - Bushmaster M17s original model (modified for use)
ice_space - Mars Landing Zone building models (modified for use)
Leonard_Doye - Shotgun model (modified for use)
Memorie - Health Pack model
Michael Wanyoike - Grenade original model
NotARealStudio - Plasma Rifle original model (modified for use)
pixelgrapher - Heavy Assault Rifle original model (modified for use)
SGTorres - Portal 3D Model (modified for use)
Zane Bodle - Combat Shotgun model (modified for use)
z4g0 - Doom Guy armor original model (modified for use)


Release 1.0.0 of DoomFront. Includes two maps, At Doom's Gate and Mars: Landing Zone. Features two modes, Conquest and Team Deathmatch.

At Doom's Gate:


Mars: Landing Zone:

Mars LandingZone


Marine - Shotgun, Pistol


Marine Rifleman - Heavy Assault Rifle, Pistol


Marine Specialist - Plasma Rifle, Pistol


Marine Demolitionist - Rocket Launcher, Pistol



Possessed Marine - Assault Rifle


Shotgun Sergeant - Pump Action Shotgun


Imp - Fireball, Fireball (Offhand)


Cacodemon - Plasma Ball, Bite



How 'bout porting those models to GZDoom?

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Any way this will work with the doomsday engine ? Really awesome !

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