Most Important Update Things:
The video above is something we're really happy with. We did some planned shots along with some candid gameplay recording from our playtests to really give an idea of what our Battle game mode will be like. We think this is a great 'pre-alpha' representation of our game as we continue to progress. Make sure to look for Hanako shirts at PAX and DragonCon, we'd love to meet any supporters.
What The Team Is Working On:
The programming team is wrapping up about a month of bug fixes and polishing which means we'll get to transition back into new features. The first mechanic we will continue to implement is our training tree system which requires some pre-requisite systems such as different posture modes (injured limping, getting swept, etc.)
The Gifu map is really coming together. I am in the process of clearing my slate to work on a bunch of low-level props to really give the level life and make it feel like life continues when there's not war on the field. We are really excited about what going to a dawn time-of-day has done for the feel of the map and will continue pushing the lighting on our future levels. We're also doing some light pre-production for our next map.
The character team is working on polishing animations, and getting started on the archer animations (after a stint of doing polish for the Kenshi). The next character is in the works and it coming along at a slow, but steady pace. We will have a color concept to show sometime soon of said character that we think will really impress you guys.
That's all for now, enjoy the new video and PAX!