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Little update. Ran into some amazing stuff recently. Added quaternion rotations... which in plain english means that the brass, the shotgun shells, and anything else I can apply this too rotates realistically. This led to bigger things!

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Can't say much yet... mostly because I don't know if this is going to work.
I've been granted the use of some very interesting code from an amazing total mod, never before seen in q3! Pwrguns will never be the same, (crosses fingers).
Release may be as early as the end of the year, or perhaps by the middle of 2017. Whether the new code works out or not.

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Clint068 Author
Clint068 - - 12 comments

Update on quaternions. I'll be sticking with the original rotations code. Quaternions are very deep and I'll probably be needing a serious education on computer mathematics before I can work with them. Thanks to D-meat for letting me look at his source code!

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Clint068 Author
Clint068 - - 12 comments

Pwrguns v4 is on hold for just a bit. It's turned out to be a lot more work than I thought. I turned my attention back to Powerweapons v12, and through feedback, found that I wasn't finished. The current Powerweapons-Pro v12 will remain available for on-hand grapple purists.
The new Powerweapons v12 is going to have BOTH grapples simultaneously, thanks to a recent breakthrough. Will upload it as soon as it's finished, hopefully within a couple months, and go back to Pwrguns v4.

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Clint068 Author
Clint068 - - 12 comments

Back to work! Pwrguns v4 is coming. Hopefully without any further interruptions. No promises, but it looks like it could be soon. I'm going to set a goal of June. There's still quite a bit of work to do, as a couple technical hurtles held me up. They have been overcome.

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