Post news RSS Dev Log 10 - Proof of Concept

Is the concept on paper going to work? We are going to have to try it first to see if it actually works or not!

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Development Log


Hi again!


As of this moment, the concept art looks great in paper but it might not translate well into the screen. We're going to need a few important landmarks like pyramids and we can even import a sphinx to further set the scenery in Ancient Egypt.


Blender Models 1

Modelled in blender and quickly importing them to Unreal, no textures needed, we can tinker with the atmosphere and lighting to set the mood we want for this game. The sphinx can be downloaded for free here.

We imagined a Dark Atmospheric world in which puzzles are going to be solved. It has to be mysterious, maybe even disorienting.

Proof of Concept 1

This is the first screenshot I took with 4 models and a terrain. One rock to produce an entire landscape, an obelisk, one pyramid turned to three and, of course, a free sphinx.

Blender Models 2

To produce the second screenshot I just modelled one pillar and a golden ankh.

Proof of Concept 2

The atmosphere inside the temple works great, it's eerie and mysterious.

After showing these screenshots everyone told us that the game is going to be a treat to play. The team was inspired to work on Curse of Life and we were quickly conviced that we are in the right track.


So let's go and start modelling even more assets! Stay tuned.

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Curse of Life

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