The base upsampled textures via Waifu2x, as mentioned in the previous post, gave a good base for editing and overlaying for some of those textures which weren't quite cutting it even at upsampled depth. Using these I was able to fix some of the more egregious texturing, for example the bulletboxes and health packs.
(quaketastic skins overlay)
This process went on and on - as you reduce the number of low-quality textures, the other low-quality textures start to stand out like sore thumbs. I also fixed the new weapons:
And it went on... and on... and on.
It's the small things that you notice - when a monster explodes, and it's head doesn't match the body, that's kinda a mood killer. So I went through and matched up some of the QR bestiary hi-res heads with the gabillion new monsters in Arcane Dimensions. I'd like to say that's fun, but it's kind of just a chore - copy, rename, copy, rename. Booooring. So, gradually, I ended up replacing more and more low-res/upsampled content with my own texture mods... trees, monsters, misc items, books - gradually, gradually, there was less 'stretched across the triangle like a painted balloon' textures happening.
Fumigator - upsample + QRP + editing
Knight - upsample + QRP + retexturing
Knight especially looks impressive. Where can I get this?
It'll be part of the build once released.
these healing bottles have a very strange color (blurry red on 1st picture "after" and orange on 2nd picture "after") and a strangely worsened views compared to the originals. I wouldn't say that models have become better
Think you might be reading the "before" and "after" from the bottom of the pictures, rather than from top as intended. Have edited to make clearer.