Post news RSS Oasis 1.1 countdown: Dialogue System, Voice Acting and Localization

Dialogues are an essential part of any Adventure game. In today's article we'll examine how these are implemented in Oasis 1.1

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Voice Acting and lipsync

All dialogues in Oasis 1.1 feature voice acting and lipsync! While this meant some considerable additional work, we're sure it will make the game world more vivid and atmospheric. Sample, anyone?

Dialogue System

Our Dialogue System has experienced a steady refinement process since we presented a first prototype back in March this year. For starters: Crysis Wars doesn't allow the effective implementation of nonlinear dialogues, so we designed our own system based on XML files.

Visible improvements include support for Depth-of-Field effects and tweaked camera perspectives (thanks for the feedback on those!). Under the hood the system now supports instanced dialogues (what means you can play more than one at a time - will become interesting in busy streets as soon as the AI system is mature enough), localization, and different dialogue types, e.g. some that take control of the camera and some that rotate and move the actors in a proper distance.


Here is some good news for our non-English-speaking audience: Oasis 1.1 will feature French and German subtitles and journal entries!
To ensure a good quality, at least 2 translators are working on each language and the other French-/German-speaking developers are also looking over the text from time to time. The translation process is managed using an online service called Web translate it, that has useful features such as comments, listing untranslated lines, proofreading and of course exporting the data into a format that can be used ingame.

While Crysis Wars offers a localization system based on spreadsheets we... ah you know how that goes - we created our own one ;)

If you'd like to see open Outcast translated to your language, and think you may help us out there, don't hesitate to check out the job listings!

But I don't have Crysis or Crysis Wars!

No big deal, simply use the freely available Crysis Wars Trial to run Oasis 1.1 as described here. Oasis 1.1 hasn't been released so why bother about that already, you may ask? Well the demo is about 5.5GB in size and the additional patch is another 0.5GB. You may want to start downloading already so you can give it a try on release day. Still not convinced? Hm... what about upcoming features? You're right, planned stuff is no reason to try Oasis 1.1 right now... but anyway ;)

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AYANO - - 18 comments

Cool, loving it. Can't wait to try it out. :)

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Elementalist - - 732 comments

Wow, pretty darn good work on the VO. Better than many 'AAA' games I've played.

Now, if you could only tell me what workout regiment Molaar uses 'cause I'd like to rock some abs like that.

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SayHelloToMrBullet - - 133 comments

Absolutely brilliant!

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KodY - - 102 comments

Are you gonna upload the video to YouTube?
Me and some others for some reason cant watch vids on Moddb

Nice to hear about the localization

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s87 Author
s87 - - 112 comments

here you go:

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--JoKeR-- - - 359 comments

moddb dont like germany for same reason

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Lenox47 - - 676 comments


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Bobes - - 238 comments

I was planning to play original Outcast...then I saw this mod :D I think I can wait.. ;D

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Markuss2 - - 6 comments

you should still play the original, this mod is far from complete and you'd enjoy it more if you had played the original.

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Ark_ - - 583 comments

Looking forward to this :)

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modsuki - - 317 comments

Will you add character animations? Blink, eye movement, expression, cross arms, & others. Graphics is great, while no movement is very unnatural. I think your team can all. :)

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adsadsads3 - - 15 comments

Yep. We're looking into both a gesture and face expression system. Blinking is already implemented in Oasis 1.1, at least for Cutter :)

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vfn4i83 - - 692 comments

Hope the localization team come to cover Portuguese as well someday ;)

Good work in there, cant wait.

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