As some of you may know, Nightmare House 2 has been broken for quite some time now.
But we come bearing good news!
Around a year ago VALVE have introduced the "steampipe" update to Steam and as a result, along with many other MODS, Nightmare House 2 broke and stopped working, I have received tons of emails, PM's and steam messages from people ever since, who just wanted to play Nightmare House 2 again.
While people came up with a few "unofficial" workarounds, the game was and still is pretty broken at this point.
I tried to wait it out, hoping the problem would fix itself with another Steam update but eventually saw this isn't going to happen, and to be honest? I kinda wanted to update Nightmare House 2 for a while anyway.
So I gathered the old NH2 team, along with a few great friends from the very amazing Underhell MOD and we all started working on a new version of Nightmare House.
We've decided to update a few other things on the way as well! you can see more about them below.
It actually works!
- The new version of Nightmare House 2 is now comfortable with the new Steampipe system used by all the new games on steam. A nice "side effect" to this is that the MOD should not require having HL2/EP2 anymore, everyone should be able to play it regardless! (we're still testing some scenarios though, so don't take my word on it).
Runs on Source Engine 2013.
- The new version of Nightmare House 2 has been ported to the last and current version of the source engine, from 2007 to 2013 to be exact. We won't get into too many details but it means lots of engine fixes, faster loading times, etc.
Map fixes and changes as well as few new bits.
- As part of updating the MOD to the new engine I went over all of the NH2 maps and fixed many bugs I've collected over the years, added small changes to make things prettier, better and more clear, and of course added a few new bits, areas, and scares, but we won't get into details.
New models, sounds, and textures.
- We have decided to try and get rid of as much "third party content" as possible, things like models we found online, used from other MODS (with permission of course), and took from the community. So we are hard at work creating original content to replace everything that has not been made by us or Valve.
Better visuals.
- The new Nightmare House 2 version should not only play better, it should look better as well. Thanks to the new and updated engine we can now use better lights, shadows, and shaders for things like post-processing.
Additionally, we also have a MAYBE list, we're currently looking at these features, but we can't promise anything!
New weapons.
- We're currently at the process of getting a new weapon modeler to join us, if all goes well Nightmare House 2 might have it's own original weapons! (instead of using models found online) Also, this time around weapons will be coded from ground up, which means they won't be a simple HL2 weapon replacement.
MAC and LINUX versions.
- We are currently looking into compiling the code for Mac and Linux, and we hope we'll be able to bring the MOD to these 2 platforms to be able to reach a broader audience!
Oculus Rift support.
- Source 2013 makes it easier to integrate Oculus Rift, and we are currently looking into implementing that feature. If we are able to pull it off right, Never Lose Hope hospital will look and feel better than ever in Virtual Reality.
Even more new models and textures.
- Ultimately we want to try and get rid of HL2/EP2 assets as well, but there's lots to replace.
We don't have any actual release date yet but you can expect it to be coming soon.
We're also looking at Steam Greenlight, but we'll dig into it once the game is fully fixed first.
We're here for you, because we care.
Stay tuned.
The NH2 team.
Awesome news.
I always thought NH2 was already running on source 2013.
But, its good you guys changed it to 2013!
Leon
How could it be running on 2013 if it came out in 2010?
Any chance of easter egging some Underhell stuff back into the new version of Nightmare House 2? (;
Also glad to see you're working on Dangerous Rays! :D
...Time travel at it's finest?
Maybe it's was fixed in 2014 or 2015.
It's ported from Source 2007 to 2013.
Holy moly!
Will there be any consideration for a Linux port?
I am ready to compile the Mac OS X version, if you need it!!
Yay! I love Nightmare House 2!
Yesh! I still get scary moments in this game yet.
Excellent news! Maybe we'll see an added connection back to Underhell as an Easter egg... I am very glad that this is getting a large update. The first HL2 mod I ever played. In fact, first mod I ever played, period. Lots of nostalgia connected to this game for me. For the record, I would be willing to pay to help support and fund this project.
Whoa! This is unexpected. This is cool! I'd luv to see a remake of this game!
I knew deep down in my heart that you would continue working on this. :)
Been waiting a while for this.
Any chance for a greenlight on steam?
Pls pls pls work on Underhell :)
Are you kidding? There are separate teams...
And... Both "Games" just have reference on each other.. that's all.
YES! YES! Oh this is HUGE news! Thank you!!!!
Will be a pleasure to play it once again ! :) A kind of co-op mod would be kickin' *** too !
awesome news, keep it up!
AWESOME YEA YEA YEA woooooohh.Just do you know when will it be fixed? so i can put my hands on it cant wait!!!!!!!
Any news or a Release date?
The letters E, K, and G are hidden in the article. ARG?
This is good news. I hope Underhell ports to 2013 as well for chapter 2/steam release.
This is pretty close to what I've wanted for quite some time! I'm really excited to see it in its reformed beauty!
Will there be more scares?
WOO! This is fantastic! I've been wanting to replay NH2 for a while now! Thank you so much for working on it!
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You guys at WCS are MASTERS of the source engine. Two amazing HL mods that have both gotten the recognition they oh so deserve.
I hope this new version has at least one Underhell reference.
Is this mod going to be 'fixed' to play in 2015?
I am happy to hear that! NH2 is my favorite Horror-Game of all Time. If you Release it at the Steam Shop i would bye it!
And i hope the guys (and girls?) from Underhell will not screw up your mod.
Could anyone tell me if this is going to be done before 2015 ends? all I want is a yes or no, I am not going to go on a rampage. its well worth it if its not fixed by the end of the year. I would wait forever if I had to, too play this masterpiece again.
Yes
1/3 of the year left, my friend. I already translated the mod into german, tell me when the new version is finished, even though it'd be much easier to "simply" convert the mod to SDK 2007, because EP2 is very similar in the engine.
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Glad I contacted you to see this! Hope everything goes well! If possible try contacting the Black Mesa team as well, maybe they can help you with certain elements?Either way it all looks great can't wait to play this! :)
Can't wait (literally) to play this on SDK Base 2013 instead of 2007! I don't imagine a fix to convert this over will become available any time soon, will it?
Kinda strange that so much time passed and still now any updates.
I am looking forward to playing this again, it is such a fun game!! Will it be available on Steam or your own site?
Hey Hen, how's it going? I know it can be considered rude to ask for status updates on projects, but it's not my intent. Anyways, how is the development going? How far along is it? I'm sure everything is going fine, but I just had to ask.
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It's nice that will be a new version of the NH2 Source 2013
and please Hen7 that was free good: D
I love this mod. Have replayed this over 10 times, i know exactly where the jump scares will happend. No , seriously. This is the best game i've played. You have no idea how much i love this
Throwing a random comment here to let you guys know that we're still here working on the new version, and hopefully you'll be able to play it soon.
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