Well, it's time to share some news on the development of Thunder`s Leaves!
The development has advanced far in a relatively recent period of time. Specifically now I am finishing the abandoned city district location which has seen fierce battles. For the original look of the location (and style in whole) I created a set of new models: hydrants, poles, fences, trees, etc. In addition, I try to focus on architecture.
The zombie models have also been modified – now they are ex-rebels. Perhaps you have seen them before.
In this location there is a small substation with a powerful generator which you can use to overcharge your electric armor. Also for this location a mini-boss has been developed: a charged zombie! Due to his electric armor, he will become a serious opponent on your way.
By the way, it is this part of the location that the new gameplay video is dedicated to!
Apart from maps, I also focused some attention on the development of the character, which has not been mentioned before. It's Zander. A local warrior who survived a lot of fights. He is conservative but hasn't lost his vigour in battles. His face is "adorned" with the scar that he received from an antlion’s slash. He is also loaded with a heavy bullet belt, several grenades and pouches for all occasions. It's quite possible that I will change the player's grenade models to those used by Zander.
Zander in action. To the left of him is Felix who can be seen in the demo version of Thunder's Leaves.
In addition, I’m attaching a few more screenshots.
I will be thankful for any support!
god this is amazing, especially the artistic direction. Everything's so damn stylish! Does the charged zombie simply deal more damage, or are there more properties?
Also he has a very large amount of health. Running like zombine, but doesn't use grenades.
Shocking you with current in certain radius.
I just wanna let you know that your environments look really great! They bring some fresh air to HL2 mods.
dat level design! BIG NUT!
Oh, this looks pretty decent! I'd actually make only one door for the ammunition place to make it more challenging :)
Oh I love it! I can't wait to play it.
This might be dumb but anychance of making it compatible with Moddb.com
Mostly as that vet rebel you showed would look epic using the combine pulse turrets.
It's getting better and better! Really good work.
(buried)
is that skybox taken form left 4 dead?
You could also make all the fences zap you if you touch it. It would certainly make things harder and maybe a bit angryching but I think it would also turn this battle into smth more worthy. Like this way you wouldn't be able to just blindlessly run away from the zombie but you would actually need to be carefull
it's actually an interesting idea!
(buried)
yeah but that doesn't sound fun, not to mention the charged zombies already does 20 damage to you that combined with the narrow spacing of the fences that would just make the fight harder than it should be. if you do end up doing this though I recommend you lower the charged zombies health a little.
For me the important thing is more for this battle to be challenging than "fun". But I totally get your point. Also it shouldn't do too much damage, maybe like 3-5 hp, just to remind the player to be carefull when he retreats ^^
(buried)
seeing as how its a mini boss it shouldn't be that challenging though.
Depends on what the developpers are aiming for ! ¯\_(ツ)_/¯
If this new type is like a sponge that absorbs damage and nothing else; no thanks. Everything else looks promising.