[MAJOR]
Additions:
-Added the Fantail Destroyer to the CIS and CSA (Asset Kubli / Rigging Niko)
-Integrated the Dwarf Spider Droid into the CIS TD regiment
-Added custom Republic and CIS AI Player Profiles. I took the liberty of making them harder and more aggressive than the vanilla Remake Major Faction AI. Big thanks to the reclusive MWY for answering questions on this!
Shatterpoint Changes:
The Clone Wars era Galactic Conquest campaign, Shatterpoint, has received the following changes.
Global
-GC now starts at Tech 2
-Added large starting cash reserves to opposing AI
-Shatterpoint AI now utilizes the Custom AI Player Profiles
-Changed starting scripts to give less units and give the opposing faction more
-Fortified CIS presence on Felucia
Republic Start
-Added Garqi, Axxila and Rodia to the CIS start
-Swapped many of the (Player) Republic's starting tanks for Assault Regiments
-The CIS AI starts with the Subjugator at Yagdhul
-Moved Screed to Fondor
-Increased the Golan I at Endor to a Golan III
-Increased the CIS Fleet presence on Bestine
-Increased Star Base level to Level 2 on Thyferra for the CIS
-Added Kalani and Zeta Munificients on Agamar
CIS Start
-The Republic AI starts with the Mandator-II at Kuat
-Fortified Republic presence on Corellia and Rendili
-Mildly increased Republic presence on Dathomir
Minor Changes:
-Adjusted global AI weights to use a bit more Capitals and Frigates
-Swapped out the last few VO lines that were left unmodified for Gizor Dellso