Post news Report RSS Memorial Day Release

The CIS gets some love in this latest update. Featuring a new ship, a new ground unit and changes to the CW era Galactic Conquest.

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[MAJOR]

Additions:

-Added the Fantail Destroyer to the CIS and CSA (Asset Kubli / Rigging Niko)

-Integrated the Dwarf Spider Droid into the CIS TD regiment

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-Added custom Republic and CIS AI Player Profiles. I took the liberty of making them harder and more aggressive than the vanilla Remake Major Faction AI. Big thanks to the reclusive MWY for answering questions on this!

Shatterpoint Changes:

The Clone Wars era Galactic Conquest campaign, Shatterpoint, has received the following changes.

Global

-GC now starts at Tech 2

-Added large starting cash reserves to opposing AI

-Shatterpoint AI now utilizes the Custom AI Player Profiles

-Changed starting scripts to give less units and give the opposing faction more

-Fortified CIS presence on Felucia

Republic Start

-Added Garqi, Axxila and Rodia to the CIS start

-Swapped many of the (Player) Republic's starting tanks for Assault Regiments

-The CIS AI starts with the Subjugator at Yagdhul

-Moved Screed to Fondor

-Increased the Golan I at Endor to a Golan III

-Increased the CIS Fleet presence on Bestine

-Increased Star Base level to Level 2 on Thyferra for the CIS

-Added Kalani and Zeta Munificients on Agamar

CIS Start

-The Republic AI starts with the Mandator-II at Kuat

-Fortified Republic presence on Corellia and Rendili

-Mildly increased Republic presence on Dathomir

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Minor Changes:

-Adjusted global AI weights to use a bit more Capitals and Frigates

-Swapped out the last few VO lines that were left unmodified for Gizor Dellso

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