Hi again everyone! I've been hard at work all week, and I am ready to show some drastic redesigns of textures, signs, models and even structural elements of the chapter entitled 'Labwork'. In keeping up with these changes, Im going to have to completey rework the Engineering decks, but the Commons will remain largely unchanged; what I have of that is only concept work anyway.
I took some advice and added a pop of color to the floor, with a reworked floor texture that should really spice things up. I also changed the ceiling texture, to contrast against the rest of the textures in the corridors.
I also completey reworked the signs over some of the doorways, giving them a new shape and all new, much better font and appearance. I went with a art style just like in the DataTab overlays, but in red instead of blue. I think the red gives a perfect contrast to the whiteness of the map, and the new signs really fit the overall art direction I wanted to take. I also completely changed the lighting again, though there will be some dark areas and areas lit only by fire.
Speaking of fire, Ive been adding more destruction to the map. There are now areas where the roof has caved in from the above decks, spilling debris and structural parts into the corridors. Fires rage uncontrolled as the fire supression system is offline. (even a message included in the info center's scrolling text, which is up next)
The are now Information Centers in the corridors; and you can read the scrolling text and find out some clues as to what is happening in different areas of the Labs (and other decks, later in development) This not only helps the backstory develop, but add some needed detail to the corridors.
Ive also been reworking some models; so far I have completey redesigned the computers you see - I felt that for so far in the future they resembled todays laptops too much. They still have a familiar feel, but instead of an encased screen, display the information on a holo-screen - you can shoot right through it if you want to (and see a bit through them) Many of these will also have animated textures in the future.
Lastly, the most drastic change was to the structural supports that rib the hallways. I was testing and looking at what to improve, and decided they were to blocky and plain. I spent most of the day today remodelling them and making the changes in what I have built up to this point. I think this change really adds a level of detail the corridors desperately needed. Im also working on new weapon skins, something drastically different for the Pulse Rifle ( I havent pictured it in a while) and the P-90 laser SMG. Ive also been playing around with various melee weapons, with a Pipe in for this round. Nothing is final on that front though.