Source Developers
1,086 members Fans & ClansFor people and teams developing mods and games with Valve's Source engine.
Ive been mapping for various games since Timesplitters up to Far Cry 2. I ran the UNS Clan and 3 24/7 servers for FC2. Our servers were known for their high-quality maps and zero-tolerance policy for cheaters. FC2 began to die out so we shut down - rather than cling to a dying game, we bowed out with dignity.
I decided that simply creating MP maps just wasnt enough anymore. I could have gone to Call of Juarez BB, or even made maps for TF2 (which I am actually doing as a side project) but I felt that moving on to Modding was the way to go.
For people and teams developing mods and games with Valve's Source engine.
The title explains it all but this group is a fan group for the Video Games Mass Effect 1 (ME1), Mass Effect 2 (ME2), and Mass Effect 3 (ME3). This is...
UberNerdGames is a fledgling Modding and Development group, founded in 2009. We began as a Mapping Community on Far Cry 2, though my own personal experience...
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Stop harassing other devs
Dafuq are you talking about?
Hey agent00kevin! I would create combine soldier for fast zombie and i have some problems with animations...... Npc dont move in game(((( i hope download your human replacement for fast zombie and remake it Can u give me link pleeeeeeese! )
You have to use the run animations from the soldiers or the citizens. For some reason, the run animations from the Zombies wont work on the human/combine models anymore.
Really nice work on your NovaCor mod :)
Why thank you :)
I dont even know wtf you are talking about