Post news RSS Lyran Star Kingdom added

Not a huge update here, just some brief news on what's been going on the past year of development.

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Hello all,
I know things have been somewhat quiet on here, but work has been continuing in the background, little tweaks here and there, bug fixes etc. Also, I have finally gotten around to the 6 or 8 hours of sweat and toil it takes to fully integrate a new race.

The final race in KA2: Empire at War is the Lyran Star Kingdom. I've had to change the existing Lyran ships around a fair bit to make them fit for a fully playable race. For example. I have added a new secondary weapon type, unusual in the fact that it is a beam weapon not a torpedo or ordnance based weapon. This new weapon is the Mauler Cannon, a familiar name to those who play SFB. This Mauler is not quite as powerful however, but it is a close match for a Medium or Heavy Plasma Torpedo. Similar to the Hydrans, who also master the "knife fight", Lyran ships are all about close range combat. They have no real long range supporting fire, other than cruise missiles for specialist work; they are intended to quickly close with an enemy and rip them to shreds with point blank disruptor and beam weapon fire.

I am currently working on the AI and Manual Addons for the Lyrans, but in the mean time I have posted a screenshot of them in action, showing the new GUI for them and so forth. I will keep you updated as we get closer to V.1.3 release :)

Comments
SelorKiith
SelorKiith - - 83 comments

That's wonderful to hear :)
While I never actually played them in either SFB or Starfleet Command it is good that they are here!

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The_Undying_Nephalim
The_Undying_Nephalim - - 573 comments

It's awesome to finally see the Lyran material added to the game. I look forward to playing as them. If you need any more help feel free to contact me.

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