Post news RSS Jedi Knight Remastered! Installer for JKGFXMOD

We now have an installer for the JKGFXMOD and the upscale texture packs! Jedi Knight Remastered takes the mods that update Star Wars Jedi Knight: Dark Forces II and combined those into a nice easy to use installer!

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We can now celebrate a full remake of the classic game! It is hard to believe that these are the same games!

This installation file will install the JKGFXMOD the Jedi Knight Neural Upscale Texture Pack and the Enhancement mod all together in a nice installer! The FOV Mod is also been added! No longer struggle through a 30 min guide installing 5 different downloads. All you need is to download the installer configure the game and enjoy fully updated Star Wars Jedi Knight: Dark Forces II! So what are you waiting for download the Mod Now!

Installation

Just run the Jedi Knight Remastered v1.0.exe file and run through the setup. The only tricky part is finding your Jedi Knight game directory.

Configuration

Once installed you will need to configure the mod to run with your setup! Just use the Configuration Guide and launch the configuration file with the nice desktop or start menu shortcuts!


The JKR Configuration shortcut will open up the jkgm.json file in notepad! No need to navigate to your Jedi knight directory anymore just configure the mod right from the desktop or start menu! And follow a comprehensive Configuration guide that tells you all about the different settings that can be changed! Once done configuring you are all set just launch the game with the Jedi knight Remastered Shortcut! Make sure you have it set to run as administrator though.

Here is me showing how to run the installer on the Gog and Steam versions.


Please give your thanks to everyone who has put the work into this!

Credits

Jonathan Clark -- jdmclark Creator of the JKGFXMOD without this it would not be possible to have the amazing graphics. This mod pushes this old Game into full 32 bit performance! It is the root of making this mod a reality.

FastGamerr and TreeMarmot creators of the amazing textures and upgraded effects! Without your help we would not have Jedi Knight Remastered! check out there development group: The Secret Order of Sisyphus

DarthTrank -- Made the FOV mod

And this is it guys I created the installer of course which was a lot of work but it was not to bad! I used the Install Creator Program and its a very simple very easy installer that made it easy to make!

Happy Easter my Friends and enjoy Jedi Knight Remastered!

--- GeneralTantor

Comments
theredmenace_
theredmenace_

cewl, thanks for this mate

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Kyle_K_ski
Kyle_K_ski

.
Been having an absolute BLAST with this!

You do realize that there is one more LAST thing to be done to make this even more perfect?

Incorporate Saber Battle X (SBX) into it!

I can't get it to launch within this build. In the past, one needed a launcher called "Patch Commander 4.0" or create a .bat file to launch it with. Patch Commander, on its own, finds the Jedi Knight and/or the Mysteries of the Sith installations, but is now unable to do so (confirmed via Steam forum).

I'm supplying two videos to a TINY taste of SBX. They do NOT do justice to all that it could do, nor how smoothly it was executed in the game.

It's features are amazing, and can be found in the copious documentation that came with the mod's file. One could kick, do a flying jump kick, back flips, rolls, Force Push many items at once and off of ledges, Lightsaber Throw, and more.

The responsiveness was a treat as well. I've noticed that in the default Jedi Knight, that the Force powers have a delay in them. SBX remedied this as well.

I *GUARANTEE* that if you can get SBX to work in this, you'll have droves of fans shortening out their keyboards as they play the game with it.

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GeneralTantor Author
GeneralTantor

you may be able to add it already just through the mod into the resource folder and it will run with the jkgfxmod. Not sure if it will work but worth a try... let me know how it goes.

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FastGamerr
FastGamerr

Sadly, this method wouldn't work, because the inner workings (programming, character animation files etc.) of SBX use a lot of the same files as EMJK does, so merging these mods together is sadly something that's beyond my skills, for example. :\

But in theory, it could be done - hopefully someone with the skills will find the time to do it!

As a rudimentary test: if anything, the sabers can be made emissive somewhat easily (did lose the pulsating animation, though, but I think that could be fixed):
Media.moddb.com
Media.moddb.com

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Guest
Guest

Looks great, but I am having an issue - NPCs and environmental stuff work fine, but my control - looking, moving, shooting, etc. - has become stuttery and laggy. Reducing anisotropy helped a tiny bit, but it's still pretty bad. Anyone have a fix for this?

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domjam
domjam

for me it was a mix of AA and ssao..setting aa to 1 and disabling ssao setting made everything run nice at 4k. even at 1440p it lags wit this ssao setting enabled. i just force anistrophic filtering to 16x through NCP.

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r3mox
r3mox

The version before this had better performance or is it just me?

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Guest
Guest

I am having an issue running the actual game, I installed it into my steam directory but I always get an error saying it stopped working, I have a powerful computer and everything to run it, but i still get that error on start up.

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Guest
Guest

I appreciate the work for this.

The installer would be perfect if there was a method that allowed you to pick and choose some of the other enhancements. Namely, the textures and the 3D models. Its useful for quick comparisons plus I like to play the game as closely to how it originally looked.

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Guest
Guest

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unikornus
unikornus

I downloaded this but there's no jkgm file to be found anywhere!

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unikornus
unikornus

I finally figured it out. Thanks!

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DanEvans
DanEvans

Hi guys,

This installer was an excellent tool for those stumbling through the install process; however, it was created using the 0.5 build of JKGM (JKGfxMod), released in October of 2019. JKGM was updated in November of 2020 to build 1.0. I've created a quick update installer that updates the core JKGM files, designed for Steam installations (but can be used for any copy of the game if you change the install directory). It does not modify your jkgm.json config or any other files within your Jedi Knight installation directory. Running the latest build of JKGM improves performance and reduces stuttering.

All notes and suggestions can be found in the installer's installation notes when you run it. I built the installer using the same tool (Clickteam Install Creator) as GeneralTator, who has not been active on ModDB since March of last year.

Seeing as I am not the creator of the modification and GeneralTator is not active, I can't update the ModDB page myself. You can download the update installer here:

Mediafire.com

You can also manually update the JKGM files yourself; all you need to do is download the latest copy of JKGfxMod, and copy over the following to the Jedi Knight Directory:

- inject.exe
- renderer.dll
- THIRDPARTY.md
- all .FRAG and .VERT files located in the jkgm\shaders directory (just copy the entire shaders folder into the jkgm directory in your Jedi Knight Installation directory.

Hope this helps some folks with performance issues.

All the best,

Dan

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Guest
Guest

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ShawnNJ
ShawnNJ

i get an issue when starting a game, unable to set video mode. just says video card may not have enough memory

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Guest
Guest

You have to check "Enable 3D Acceleration" option in the video settings

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Dets81
Dets81

I am the guest, i didn't log in. You have to check "Enable 3D Acceleration" option in the video settings

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