Jedi Knight graphical upgrade, featuring textures rescaled using ESRGAN and a custom model.

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Greetings everyone - here's a bit of an update on the current state of EMJK and EMSITH (the companion graphics mods for the JkGfxMod 0.4.0 versions of Jedi Knight (JK) and Mysteries of the Sith (MotS)):

1) EMJK (formerly JKGFX2019)

Enhancement Mod for JkGfxMod (JK Version) Enhancement Mod for JkGfxMod (JK Version)


Accompanied by the Jedi Knight Neural Upscale texture pack (JKNUP):



The core installation instructions are rather easy (install JK, followed by JkGfxMod, JKNUP and EMJK) - more detailed instructions are included in the mod's own documentation and elsewhere.

At this point, someone could actually make a proper installer for the addons (JkGfxMod + JKNUP + EMJK) which could automatically run JKVersions (code available on GitHub) during the process - thus reducing the instructions to merely three (3) steps: installing the game, running the addon installer and playing the game.

A comprehensive Steam installation guide is also available:

Steamcommunity.com

Enhancement Mod for JkGfxMod (JK Version) Enhancement Mod for JkGfxMod (JK Version)


2) EMSITH (formerly MOTSGFX2019)

Enhancement Mod for JkGfxMod (MotS version) Enhancement Mod for JkGfxMod (MotS version)


Accompanied by both the JKNUP and the new Mysteries of the Sith Neural Upscale texture pack (MOTSNUP) released in March 2020:



Getting the unofficial patches to work with MotS has always been tricky, because MotS's original 1.00 CD EXE file cannot be retrieved from an official patch file because one was never released for it. As of this writing (April 2nd 2020) however, the original EXE can be found from places like Archive.org for example.

But once you have access to the original MotS CD executable, the installation instructions are similar to JK's: install the game, install JkGfxMod, the texture packs and EMSITH (more detailed instructions in the mod's documentation and elsewhere). Of course, as of this writing, not every character model in the game has been remade, so the most advanced EMSITH experience still remains incomplete.

A comprehensive Steam installation guide is also available:

Steamcommunity.com

Enhancement Mod for JkGfxMod (MotS version)



Of course, what could be next? In the process of making MOTSNUP, I happened to test out what the results of running ESRGAN on Dark Forces textures was like, and the results were rather pleasant (to my eyes):



Sadly, a JkGfxMod-like injector or even a fully functional more modern renderer (think of a finished version of DarkXL) does not exist for Dark Forces, so these upscaled textures remain unused for now.

That said, anyone with access to the original textures and sufficient knowledge of ESRGAN can make their own upscaled versions of them for their own machinations - hopefully eventually leading to a DfGfxMod or something along those lines!

Alas, that is all for now - here's hoping that it won't take long to reach the next major update for these games!

Cheers,
- FastGamerr

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Jedi Knight Neural Upscale Texture Pack

Jedi Knight Neural Upscale Texture Pack

Full Version 8 comments

This is a replacement texture pack for Jedi Knight: Dark Forces II. These textures were upscaled using ESRGAN and a custom model. This texture pack is...

Mysteries of the Sith Neural Upscale Texture Pack

Mysteries of the Sith Neural Upscale Texture Pack

Full Version 2 comments

This is a replacement texture pack for Jedi Knight: Mysteries of the Sith. These textures were upscaled using ESRGAN and a custom model. The Jedi Knight...

ESRGAN model

ESRGAN model

Graphics Tool 1 comment

ESRGAN model trained to upscale Dark Forces-like textures.

Jedi Knight Neural Upscale Special Effect Annex

Jedi Knight Neural Upscale Special Effect Annex

Patch 7 comments

Adds emissive lightsabers, projectiles, and explosions.

Comments  (0 - 10 of 21)
pancakewizard
pancakewizard

Are there any plans to do this to MotS? The textures are painful to look at, even with the gfx mod on that one.

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GeneralTantor
GeneralTantor

You can use this for MOTS. the game has the same textures as Jedi knight and then you can get the projectiles upgraded here:
Moddb.com

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Phantron
Phantron

Can I load JKE and JKR textures over most of these? I prefer the JKE-R ones

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GeneralTantor
GeneralTantor

Not sure what will happen if you try to run both but you can try just put JKR.gob into your Resource folder in your Jedi Knight directory and run the inject as admin. If that doesnt work you can always go into the texture folder in Materials folder and detete the textures you dont like etc..

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Iron_
Iron_

Stay away from it if you want to use it with Steam Overlay or Steam.

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JP193
JP193

Shame I don't get to use this. I use a Steam copy, so either I rename the Steam exe to 'JK' in which case it won't open, or I keep it as JediKnight which makes the JKGFX mod (and by extension this) not load.

There is that video guide above but his game magically loads where mine does not. Likely due to a Steam hotfix at some point since.

Don't really care enough for the game to re-buy it.

Anyway, I still commend you on the work, it looks really good in screenshots. Probably pretty nice for anyone with disc copies.

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Guest
Guest

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JP193
JP193

I managed to get a copy of the GOG version and it all works good, including this mod! I'd remove my comment if ModDB had that.

So yeah, you did good, and obviously it's largely done by an algorithm but you did well doing so and I assume it has a few fixes and format corrections.
I love that it keeps the original style.

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adam_bomber
adam_bomber

getting a weird error where the screen is black when I get ingame

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GeneralTantor
GeneralTantor

remember to check 3D Acceleration in setup! otherwise you might have the wrong resolution in the jkgm.json

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adam_bomber
adam_bomber

I have, and it's still a black screen but with the the health and ammo monitors in the corners. it only seems to work when I have it off

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adam_bomber
adam_bomber

update: whenever I try to boot the game up I get a pop-up from steam asking me for permission to boot up. when I do it redownloads jediknight.exe (despite my renaming the first to JK.exe) and plays that instead

(edit) update: I installed dgvoodoo and got 3d hardware acceleration working. still running into the same issue with the .exe though

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GeneralTantor
GeneralTantor

Here follow my Steam guide for installation on Youtube: Youtube.com You should not need Voodoo the JKGFXMOD should already help with the 3D Accelerator make sure you change your resolution in the jkgm.json file. and run the game with the inject.exe not the jk.exe

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