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Soldier's Adventures will use its own game libraries instead of original Opposing Force ones.

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So long time without updates... yet we still work on the mod. And not only on the maps, but on the game library code too.
Yes, we re-implemented (almost) all Opposing Force entities and now we can add new features beyond original Opposing Force capabilities! You can see one of new features on the screenshot: displaying following soldiers in player's HUD. Sorta like in Half-Life 2, but it also shows soldiers' health.

Displaying following soldiers in HUD

But there will be more. The mod will feature new monsters besides ones from Opposing Force, and some old monsters will even get new abilities.

Having a source code also means that now we are free from Half-Life and Opposing Force bugs (there're lots of them), so the game quality must become much better.

As for mapping the work is still in progress. We discovered that the mod at the current state does not have enough places with open space and we're working on something epic right now. It's gonna be huge!

Our Discord group

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alcatraz88
alcatraz88 - - 39 comments

Наконец какая то инфа,долго ещё ждать,ребята?

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Ga1axian
Ga1axian - - 180 comments

Тяжело сказать. Если говорить только о маппинге, то - есть пару замечаний по первой половине мода, которые надо исправить. А сейчас пока что активно занимаемся второй частью.

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Gus-2011
Gus-2011 - - 81 comments

Holy ****! i've been watching this mod for long time and these are awesome news to hear. Keep 'em coming guys

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Forsete
Forsete - - 619 comments

Hype level going through the roof.

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23-down
23-down - - 3,558 comments

Lovely to see an update friends.. The custom code comes as a surprise to me but it's even better.. Knowing you and knowing your maps I'm certain that custom code will be equally amazing. It's really cool indeed.

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FreeSlave Author
FreeSlave - - 274 comments

Hello. I think I've seen this code in some github repo and found it poorly written in some parts.
Anyway all stuff from Opposing Force that we need (and even more) is already implemented. I actually played Opposing Force campaign on our game libraries. It worked pretty well and helped us find some bugs in our code.

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23-down
23-down - - 3,558 comments

The one I've sent you per pm is about 1,2 years newer but still unfinished though. :)

Just check it out. At least some of the models might be useful to you. If I recall I enhanced many of the models by giving them (soldiers,scientists,barneys) basically all official hl1 animations minus a few.

Either way it does sound brilliant. I can hardly wait for your version when it is ready. Are you also utilizing some spirit features such as model & sound replacements & item follow object features as well? For example: You know the osprey in Point of view that was burning while going down. That was a Spirit feature.

That would be so cool if you would. I do hope you guys will provide a MOD.FDG along with all new entity listings when it's ready for release. :) With a working custom code I might finally be able to finish up my Military Duty mod for good. (Adding Firestorm into Military Duty to make it a very long mod. Seeing as I will never finish Firestorm itself. The Project was simply put to ambitious.

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FreeSlave Author
FreeSlave - - 274 comments

Spirit's movewith is definitely a good feature to have, yet we did not add it. But now when you said about burning osprey I consider adding movewith would be a useful improvement since we're gonna have similar events in our mod.

Both fgd and source code will be published upon mode release.

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23-down
23-down - - 3,558 comments

Sounds wonderful.

And yes movewith is such a vital and lovely feature. Basically the main thing why I yearn for Spirit. It also makes flyby scenes much easier without having to build a stupid square brush below the actual model in the editor. Don't forget about fog. :)

Model replacement & npc sound replacements would also be a solid addition to your code to any code if you ask me. Last but least what could also become interesting for you as well would be an extension of possible maximum human faces for the barnies,scientists,soldiers. I once combined all HECU HD soldier heads in 1 actual model and suddenly had like 19 different faces for variation purposes. Ofc. Op4 couldn't handle more than 5 heads/faces, kinda silly.

Let me know if you need the model. :P
And as said before good luck. Now with Echoes released your mod is most definitely the next big hl1 hit to be released. The Core will take few more years due to RL stuff of their team.

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SouL_BreaKeR24
SouL_BreaKeR24 - - 9 comments

Will this mod be available for old WON Half-Life engine? Or only for the awful Steam version?+

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Ga1axian
Ga1axian - - 180 comments

Not sure.

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kimilil
kimilil - - 47 comments

FGD and lights.rad, perchance?

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