Post news RSS Intermediary Update, What's In It?

A lot of gameplay improvements and bugfixes have been implemented leading up to the launch of the next content update.

Posted by on

Hi all!

I didn't want to wait until all of the new assets, code, and maps are completed to implement some of the fixes and improvements I've made to the game since so many current issues have been fixed. Here's what I've changed and implemented:

+I've fixed the bug allowing players to bypass the boss fight
+I fixed a door texture on the first level

20220801191039 1

+I've made ally ninjas green, and fixed the tutorial ninja not giving the player karma.

20220801191930 1

+The bus crash is now visible from outside

Screenshot Doom 20220130 114325

+There's a significant decrease in usable limb drops
+I've fixed the blocking bug that kept the player invincible and unnoticed when entering a new stage after blocking
+I increased fire damage radius, significantly

ZANDRONUM 3 1 211211 2135 202 1

+I've added the ability to dash/slide with the katana, even strafe dash, backwards, diagonally, any direction! I also made horizontal slicing easier

Katana Dash AdobeExpress 2ZANDRONUM 3 1 211211 2135 202

+There's a new secret on second level, I won't spoil it here, but some of you might already know where it is!

Also, there are now two versions, a 32-bit, and a 64-bit, please run the appropriate version for your system.

64-bit: Retroninjacyberassassin64.exe
32-bit: Retroninjacyberassassin32.exe

Hope you notice the improvements, see you with the content update soon!

Retroninjacyberassassin v0.0.1.7

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.