Post news RSS Integrating everything onto the map !

Everything new from the last few months ! Logos, map, procedural elements... I'll be able to start the trailer very soon !

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Hey ! Long time no see !

Well, there's a lot to say. First of all, I created the logo of the manufacturers in the game. You'll be able to change the wheels, the brake, the motor, or whatever you want from your car !

Here's the first 18 manufacturers (there'll be 27) :


G9 v2

Each one of these are from a particular country (not very difficult to identify) and produces one element of the car. Example : the french Vaillant is a transmission manufacturer, the american Burning Meteor is a wheel & tire manufacturer, etc...

I also created an algorithm that generate procedural palm trees to populate beachs.


This is kinda self explanatory on how it works.

And here's another procedural algorithm that generate ramps and halfpipes to populate the road !

ramp pipe

Finally, I decided that I won't use a fully procedural map for the trailer and the alpha at least. So I created a custom map with the tools I already coded. The topography was made with WorldMachine, and the PBR come from

mapheighfield 1

Here's the result for now in the Unreal Engine ! (I added the vegetations and some procedurally generated road)



I'm currently working on integrating everything on the map, and hope to start producing the trailer next week :)

BTW : don't forget to follow the facebook page to have a (almost) week update !

naryanrobinson - - 649 comments

I don't know anything about you or this game,
but those logo designs are really impressive.
A little complex maybe,
but a definite showcase of skill.

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Herobrine20XX Author
Herobrine20XX - - 5 comments

Thank you very much :D ! I've made these (including the fonts) in Illustrator (a vector graphics editor).
They're meant to be a little complex, that's the spirit of the game !

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Ducking_Games - - 4 comments

This looks really good, I can't wait for the trailer!

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