Starxium 20XX is a retro-futuristic competitive video game with cars, neons and 80s synths. Drive at high speed through the night to capture a convoy with your teammates !
It is played in teams of 4, the goal being to capture a convoy (a bit like a "capture the point" with a point that moves at high speed). The first team that manages to stay long enough near the convoy wins the round.
Each player controls a vehicle with a battery that recharges by performing aerial tricks. The battery can be used as a boost or for special skills involving a certain teamplay (deploy a springboard on the back of ones vehicle, create an electric arc between two vehicles ...).
Players can customize the paint of their vehicle and change their parts to change their stats (grip, weight, power, etc ...). The environment of the game has a retro-futuristic style inspired by the 70s and 80s, the synthwave and Tron films.
After many hours of work, the trailer is finally ready ! You can watch it now :
It's been about a year since I started this project, and I've come a long way to achieve this.
I started to create Starxium 20XX last year, as my first project after getting my master degree. I wanted to create everything I could and learn as much as possible. So here I am, developping the code, creating the arts, modeling the 3D assets, composing the music, etc...
I wanted to do something different, a genre that did not already existe. Starxium 20XX is a mix between race and capture the point. It is made to be fairly intense and no one can be said "winner" before the very last second. I also imagined a very strong retro-neon aesthetic, you like it or not, so that people recognize the game in every screenshot.
And the trailer is finally out ! I'm really proud of it, even if the game is not finished yet, and I hope you'll like it !
By the way, if you like the music, you can download it from SoundCloud :
And here are some screenshots from the game (you can get more on the website)
It's been quite a long time since I post an update on IndieDB... Lot of things have change, and the main ones are the logo, the roads generation, and...
Added (somewhat) realistics stars, retro-wave-ish sun and moving clouds !
I wish you a happy new year 2018 ! A year filled with ultra saturated colors and retro synths under a night sky, certainly ;) I will try to do a little...
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