Starxium 20XX is an independent video game for esport. It is played in teams of 4, the goal being to capture a convoy (a bit like a "capture the point" with a point that moves at high speed). The first team that manages to stay long enough near the convoy wins the round. Each player controls a vehicle with a battery that recharges by performing aerial tricks. The battery can be used as a boost or for special skills involving a certain teamplay (deploy a springboard on the back of ones vehicle, create an electric arc between two vehicles ...). Players can customize the paint of their vehicle and change their parts to change their stats (grip, weight, power, etc ...). The world of the game is a retro-futuristic style inspired by the 70s and 80s, the New Retro Wave and Tron films.
It's been quite a long time since I post an update on IndieDB...
Here are the last change on the game !
First of all, the logo ! It cames from that :
I decided to change that because the firt one was that good, and no one understand what it meant. In fact, it's a space mission patch. In the story, a big company decide to organise races to finance a special space mission.
I also add a infinite generation of terrain and roads
Every map is now different and infinite in every direction. Maps are seed-based, so a same seed will give you the same map.
Here are the roads intersections :
Everything is procedurally generated. Even the cities :
The cities looks like this for now (it's absolutely not finished !) :
I also composed two songs for now, in the synthwave style :
Morning Start - Soundcloud.com
Endless Night - Soundcloud.com
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Added (somewhat) realistics stars, retro-wave-ish sun and moving clouds !
I wish you a happy new year 2018 ! A year filled with ultra saturated colors and retro synths under a night sky, certainly ;) I will try to do a little...
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