Post news RSS Hatchet Monthly Update June 2018

Hey! Atrey here, a little late for this month's update, but we still got a good amount of work done!

Posted by on

Hey! Atrey here, a little late for this month's update, but we still got a good amount of work done! Here is what got done this past month from the two of us.

On WCCC's end:

-Improved controls for using abilities, and streamlined functionality

-Worked on cracking a method for more dynamic skyboxes

-Improved the skysphere mesh in correlation with dynamic skyboxes

-Fixed a bug where casting abilities could very rarely jam the queue, making some abilities uncastable

On Atrey's end:

-Started making Hatchet's HUD from scratch.. including Health bar, ammo display, abilities display (formerly Augmentation display), and the all-new 3D compass display.

-Implemented a stable, all-new sound system for ALL sound playing in the game. All of the game's music, ambience, speech, and sound effects will be played through this new system, eliminating Deus Ex's traditional low sound quality requirements. The new sound system supports playing any WAV, MP3, AIFF, OGG AND FLAC of any quality and bitrate.

Seems like not a whole lot on our ends, but don't let that fool you. We have spent the WHOLE last 30 days making these features the best they can be, and they can only get better. Keep your eyes and ears open for more videos and teasers of progress this month.

Take care,

Brenden And Markus.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.