Half-Life 1: MMod - Version 2 Announcement!
It's been a while, hasn't it? Well, let's get straight to it then.
It's been 8 whole years to be exact, 8 years ago I've released first "MMod" to the public, truthfully it's an incredibly janky mess of content strung together by weird design choices. Back then I didn't really care about any form of game design cohesion and just made things for fun. Since then I've learned a thing or two about game design, code and VFX design and I felt like it was the right time for me to look back and remake the thing that started it all and bring it to the proper MMod standards.
So, how it all started? Pretty much just like any MMod project. I've started fiddling with GoldSRC back in May of 2020, just to remember good old days when I had much less responsibilities and worries, but also to branch out from the monotony of every day life. Honestly I didn't expect it to turn into full blown project at first, but, as it usually happens, things go out of hand. Truth be told, I've had an idea to remaster HL1MMod while I was working on HL2MMod, but I couldn't spare any time for anything but it.
Now let's go into details of what Half-Life: MMod is!
The goal of Half-Life 1: MMod is to refine gunplay and combat mechanics, enhance immersion factor by giving Player more options and combat opportunities as well as slightly enhance visuals and appearances of certain things using lore/original design friendly approach. Half-Life 1: MMod also offers minor AI enhancements, slight map visual modifications and pacing changes, plenty of bug fixes, slightly enhanced visuals, new weapons, combat VFX re-design, sound redesign and much much more, while keeping some of the features as an optional choice through built in options menu.
Half Life 1: MMod offers :
- Revised gunplay, dynamic weapon bullet spread, smooth recoil.
- Enhanced player and visual feedback
- Minor AI tweaks, nearly every character blinks
- New weapon animations
- Built in chapter selection system
- Revised weapon models, animated screens and eyes
- New arsenal, special weapon functions ( silencers, addons )
- Plenty of bug fixes
- VFX re-design
- Sound re-design
- Weapon foley sounds
- Restored HEV voice lines
- Slightly enhanced visuals
- Visual and pacing related map tweaks and additions
- A lot of things are optional
- Lore friendly
This is just a tip of the iceberg, I'm omitting plenty of smaller quality of life fixes and features, I'll let work speak for itself.
Now it's the time for the media!
Well, that's about it for time being, I won't give you any release dates, because quite honestly I cannot predict how long it'll take for me to finish it, since it's more or less on-and-off project for time being. I'm currently concentrating on my C&C project and freelance work, but you can expect this page to be much more lively now.
By the way, I've revived my Patreon page, consider checking it out if you're enjoying my work, any help is greatly appreciated!
(buried)
mmod
Ok
lol
looks like i somehow struck a nerve of a lot of people
mmod
mmod
He's back! :D
I'mma be real, you should totally collab with the guy making brutal half-life
I never thought, that there will be a new version, but I'm very glad to see such an awesome update!
Thank you...thank you!
rip FPS ?
not really lol
Don't worry, I'm mindful of every feature added and how they affect performance, code refactoring is a common practice the more I work on this thing. There's also bunch of toggles for the most perf consuming things ( dlights ) just in case.
Hope things are run well!!!
noice
Nice ! and we can see the gordon freeman foots !!!! this is the best feature ! :D
This looks amazing. I have a "weird" question.
Would there be any way to do this kind of thing with HL: Source?
Your work with the source engine is already legendary, as well as refined, and this type mod could basically fix the current broken HL:S, which DOES have some cool, unique features.
I've considered ( and attempted ) it in the past, but without having someone to help me with the code, textures and maps it's a lost cause and too big of a project for me.
HL: S deserves total overhaul in terms of adding details to all maps, polishing up level geometry, fixing bugs, upping lightmap resolution, adding actual bumpmaps to world textures for extra depth. In terms of code-side things here's a plethora of issues you have to fix, some of them are deep rooted within the engine. You also have to replace all residual Source Engine assets like decals and sounds. Some peeps actually attempted to do this before, but all their efforts were in vain. ( Moddb.com )
It's a ton of work and I, sadly, cannot spare any time to do it, even though that's something I really wanted to do way back when.
I can't wait for the new version. I love your MMod for Half-Life 2. It was amazing and i hope that it will be even better for HL1.
so what happened to hl2??????
i dont want to go back to hl1
hl2 was never real, we live in the simulation.
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cool
Following like a mofo!
didn't the last HL1 MMod die?
No? It was released.
What is going to be the function of silencers? Is stealth finally going to be an option now?
Yes and no, Half-Life wasn't designed with stealth in mind, but I'll do my best to bring some stealth related things back into the game.
Youtube.com
Ooh, now this looks nice!
EDIT: Will you consider doing this for the expansions?
Maybe for Blue Shift, Opposing Force is another story.
Ok, good luck!
Эх по скорей бы.
Would you add some new special attacks for Nihilant?
Would you expansive Gman performance more extraordinary?
Would you add some cut enemies or cut abilities like vort resurrection?
Maybe you can expansive Gordon adventure before cascade?
No, but I will tweak its effects.
I can't do much without having map source on that front, no.
Nothing extraordinary, just minor tweaks, like zombies eating bodies, restore cut sounds, ai tweaks.
Same as second, can't do much without map sources.
Any estimates of release date?
Question:
Is there also a sniper rifle? The teleport cannon (don't know what it's actually called) is also inside. Oh and looks very good!
It's the teleport cannon is called Displacer Cannon
Okay,thanks
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is this mod still alive because there apears to be no updates on the mods progress and the author is not updating us on neither of this mod and the hl2 version i hope its still alive and hl2 MMod hope for you all luck
I'm so glad to new MMod version. I'll gonna wait here as a big fan of this mod. And including the source code of this mod.
Any news?
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this **** its fricking epic,nice job bro and i downloaded the first version,and the DO NOT DESINSTALL u should remove it because it dosent have that many errors
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Any News about the current status of the Mod :) ?
Can´t wait for it.
Sorry but I think MP5 reload animation is kinda ugly.
Can you fix it? (Sorry for bad english btw)
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