Post news RSS Half-Life : MMod Progress

Working on it, now it's time to tease you with some new features and effects!

Posted by on

Hey there lads, long time no see, i really wasn't able to make/post some new content lately, but now when i get some time i will try to take your attention to some more new features i have, well, let's get started. Keep in mind, i am trying to keep HL1 atmosphere and using only engine build features.

So, let me tell you what features i am gonna show you for now :

1. New Gore Effects - More gibs, gibs blood effects, blood decals, gib bounce sounds, more gibbing sounds, headshots, headshot decals, blood streams, Gibs with blood trails, unused gib pieces from some monsters like scientists/hgrunts/slaves.

2. New Explosion Effects - DIffirent kind of explosions for Grenades, Rockets, Env_Explosion's, Crossbow Bolt Explosions, with fancy light flash and light.

3. New Bullet impact particles - Now with debris and debris trails, every material has own bullet impact

4. Gauss - Now with fancy sparks and light effects.

5. Gluon Gun - Optimized effects/restored spark end.

Working alone, as always.
More to come.



Reply Good karma Bad karma+2 votes

nice effects but for me blood effect it's exaggerated I don't like

Reply Good karma Bad karma+2 votes
Gunship_Mark_II Author

I predicted it, that's why i have added these serverside convars :

mmod_bouncegibgore - more gore from gibs when they're colliding with something
mmod_bouncegibsounds - make gibs produce sounds while they're colliding with something
mmod_moregore - additional clientside gibs with blood trails
mmod_bloodcloud - blood cloud when gibbed toggle

Reply Good karma+4 votes

Brilliant stuff :P

Reply Good karma Bad karma0 votes

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.