Post news RSS Half-Life: Evacuation Point is closer to finish with each day!

Working hard, working good. Thank you all! You are the best!

Posted by on

The progress in making of this mod so far looks like this:

ACT 1 (done) -> ACT 2 (WIP) -> ACT 3 (70% done) -> ACT 4 (done) -> ENDING SEQUENCE (90% done)


Thank you all for supporting me, It's very important!

As always, some screenshots:

11a 000111b 000011a 000011b 000211c 000011c 000211c 0001

Comments
Qwertyus
Qwertyus

Think about adding more details on some maps. It's a good point to finish everything fast, but it's also better to improve the result until you can.

Reply Good karma Bad karma+3 votes
23-down
23-down

yop I agree... Few things coming to mind judging the screenshots:

1.) support beams attached onto the railway line. At the moment it looks like the rail line is flying.

2.) Perhaps add some vent shafts onto the walls or ceiling. Possibly with a vent leading all the way up to the surface for fresh oxygen. Ofc within range of the player to see while driving by with the tram. (assuming the player does.)

3.) Add some signs here and there.. There's absolutely no indication what this place is, where it is, or (judging by the last screen) showing any work and safety related guidelines. Black Mesa was full of it's sign posts.

4.) Add handrails next to that Scientist down there.. Otherwise falling of the edge seems kinda easy don't you think?

Reply Good karma Bad karma+3 votes
neophus
neophus

Good work but you need to work more your lights to create an atmosphere because all your screenshors are very bright. Good luck

Reply Good karma Bad karma+3 votes
PILLBOX-TEAM
PILLBOX-TEAM

Good screens =)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.