Post news RSS Half Life 2: Raising the Bar REDUX: 5th Anniversary Celebration Update

A celebration of our 5th Anniversary, where we look not backwards at how far we've come, but forwards, to how far we've yet to go!

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Hey folks! It's not been long since you last heard from us, but with our 5th Anniversary now here, we couldn't stay quiet for long! Typically, we'd look back on an occasion like this at how far we've come – but today, hot off the heels of a new release, we decided it'd be fun to start up the hype train again and take a look at what's coming next! Any good project will be planning for the end as soon as they start up, and that means we already have content – conceptual or otherwise – for every Division until the very end of the mod. So sit back, relax, and take a look at how the rest of RTBR is coming along!

Division 3


Division 2.1 Release - Trainstation Reworks

Division 2.1 Release - Trainstation Reworks

The introduction to the wider Wasteland maps (with a map preceding this introducing the Division still in development) has a lot of goals. First, it's meant to sell the environment you'll be in for most of the Division; secondly, it'll be introducing a whole host of new fauna and creatures all at once. We'll be diving deeper into what to expect in Division 3 once dedicated content updates are coming out, but for now, our blockouts progress well for the Division!


Division 2.1 Release - Industrial Reworks

Of course, we'll have our own jeep journey in Division 3 – one that involves your trusty Tau Cannon and mowing down plenty of antlions, xenians, and Combine alike as you make your way to the Wasteland Depot to rescue Eli Maxwell. A few maps will make up the Jeep progression in Division 3, and if you're worried about how short of a time you're spending with it here, don't worry – because Division 4 will also be bookended with a little jeep excursion from the Air Exchange.


Division 2.1 Release - Consulplaza01

The final map for Division 3 is currently slated as an exciting train heist – having reunited with Alyx, Maxwell, and T-Bot, it's time to fight your way out of the depot, onto a Combine train, and start it moving all the way into Division 4. This map provides a lot of design challenges but will be an exciting conclusion to Division 3, once it's had plenty of iteration!

Division 4


Division 2.1 Release - Consulplaza02

Division 2.1 Release - Consulplaza02

Captain Vance is a core character of the story, introduced in Division 4 on the way to the Air Exchange. Contrary to the beta's location, we decided to stage him and his conscripts out on the very fringes of the Wasteland as an expendable clean-up crew. Occupying what remains of an old and abandoned oil rig, it's here that Vance has been quietly building his own resistance, waiting for the right moment to strike back at the Combine. Industrial tones are mixing with a warmer colour scheme to suggest this is a place with some friends for Freeman.


Division 2.1 Release - Quarrytown Vista

Division 2.1 Release - Quarrytown Vista

Division 2.1 Release - Quarrytown Vista

The Air Exchange is one of the most iconic settings of the cut content, and we had to take a crack at it ourselves. The design goal here is not only setting up some of the intro maps to this portion of the mod, but also considering the whole scale of the Airex maps and ensuring when the time comes to assign more team members to Division 4, we can remain internally consistent on every map.

Division 5

Arctic World Materials

Division 2.1 Release - Quarrytown01

Division 2.1 Release - Quarrytown01

Division 2.1 Release - Quarrytown01

Division 5 poses its own challenge – an arctic environment, with very few appropriate assets present in Half-Life 2. We'll have our work cut out for us when it comes to maps like the Hyperborea and Kraken Base, but a key part of our workflow before we get there is setting up a better asset bank of chilling world materials and conceptualising environmental features we can pepper throughout arctic tundra.

Division 6

Vertical Peril (Vertigo Combat Track)

Division 2.1 Release - Grigori Refinements

Division 6, being the street wars, will be the climax of much of the game's journey, where characters from across the narrative will band together to take the fight to Consul Breen in City 17. One of these locales will, of course, be the famous Vertigo, and as you fight down floors of an increasingly intense Skyscraper engagement, you can expect to jam to this stellar, Unreal Tournament-inspired track.

FOR READERS: Check out the update video for this one! Timestamp is in the description.

GR9 (Combine and Rebel Variants)

Division 2.1 Release - Antlion Hives

Division 2.1 Release - Antlion Hives

Division 2.1 Release - Antlion Hives

Division 2.1 Release - Antlion Hives

The Combine are bringing the big guns with the GR9, a machine gun adapted by their forces for mobile suppression. A new Combine soldier type will be introduced using this weapon, which melds the actual inspiration with our Combine art style. You might've already spotted a stripped down version of this model on our emplacement guns, but rest assured, it'll be in your hands too! If you were a fan of the GR9's original camo, then you're in luck – it'll also be making an appearance in RTBR! You won't be able to have both variants at once, and finding this one will be tricky in of itself, but you'll have the satisfaction of fighting off the Combine with your own toy instead of one of theirs.

Division 7

Citadel Interior Concept Art

Division 2.1 Release - Antlion Eggs

Division 2.1 Release - Antlion Eggs

Getting this far out, it's hard to discuss Division 7 without running into spoilers. As with every Division, we actually have more than we're currently willing to show, and some very exciting plans in action – but as a tease, consider our direction with the citadel, depicting an H.R. Giger inspired setting surrounded by uneasy geometry and hostile architecture. Fitting a hellscape into the microcosm environment of the citadel won't be easy, but it'll be one hell of a way to finish up the RTBR journey.

Finishing Up

Division 2.1 Release - Recruitment

And that's it for our 5th Anniversary celebration! Of course, there's plenty more yet to be revealed for Division 3 and beyond, and this year we'll be transitioning to dedicated Division 3 devlogs – but for now, enjoy these glimpses into the future! Five years is a great milestone for any project and having made several releases already, we're looking forward at stoking the fires of hype once more for Division 3. Before we wrap up, the usual spiel of roles we're looking for:

  • Competent level designers – We’re still open to having both additional support in the art pass and blockout departments

  • Facial flex/sculptor – We’re still in need of someone comfortable with sculpting head meshes in the context of Source (so creation of VTAs as well)

  • A general purpose 3D modeller – specialising in hard-surface modelling and texturing, knowledge of the full Source Engine pipeline a bonus but not required

  • Captain Vance – We're still looking for a voice actor for Captain Jaxon Vance! Please take a look at our Casting Call Club and submit your audition there if you're interested

If any of these roles look good to you, please add me on Discord at Kralich/David#0901. Thanks everyone, and we hope you're as excited for the future of RTBR as we are!

NiiRubra - - 472 comments

The depot in the outlands is my favorite part of the beta concept, always enjoy recreations it, so I'm looking forward to that. Airex is rarely seen in beta reimaginings, I think I have only played one recreation of it, I'm curious to see what you folks will do with that stuff.

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SmellTheAshes - - 29 comments

Will there be gasmask citizens after Division 4 comes out?

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Kralich/David AuthorOnline
Kralich/David - - 835 comments

Gas mask citizens will be seen around the Airex specifically, but not elsewhere - in RTBR, the airex is a recently established facility and so only the immediate vicinity of the facility has toxic enough air to justify gas masks.

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Guest - - 696,346 comments

Question- Will they be like the HL:A hazworkers or will we actually get to interact with them?

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jdjdgaming - - 63 comments

Great to see this.... but it will probarly be 10 more years this last divison is released

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Val_1 - - 35 comments

I hope that it will still be needed less...

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GetYourFreeTVs - - 85 comments

These things... they take time.

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/TheWolf - - 848 comments

Im really excited

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Mr.Maris - - 308 comments

5 years.......
It's amazing how much you have done in such a period, I hope that you will do everything that you have planned and in the end we will get the best mod on Half-Life 2 Beta.

The main thing is not to give up and go to your goal to the end, good luck and patience to you guys.

<(⁠ ̄⁠︶⁠ ̄⁠)⁠>

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gominho - - 5 comments

I'm very excited to see what is coming for the future!

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luiscarlosgm - - 241 comments

Me as others are excited. as I said in the other comments section, I'm waiting for the next 3 or so divisions (I've even named those for the apparent year it will be releasing. E.G. Div 3=2023, div4=2024, div5=2025...) Not ruining your time schedule, but all I can say from an audio only perspective is that the game (well the mod) sounds fantastic and enjoiable. I even like the sound of the radio voices, I don't know what program they used it to edit the voices, I even replaced a walkie talkie app radio sounds with the combine ones and I feel I'm using a combine radio in my phone! (well not that the consul will watch me for what I'm saying).
I congratulate the entire team for the success all this quinquennium. Five years could be a long time, but this was werth it.

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