Post news RSS Half-Life 2 : MMod - Year worth of update

Run. Think. Shoot. Live. Again! A year worth of the update is here, tons of media and 22 minutes of video.

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Half-Life 2 : MMod

Oh Hello, this is Gunship Mark II, again.

First of all - story time again!

Guess what? I've started all over again! I mean from the latest news update, there are a reasons for that. Well, first reason is that old version became a junkyard of my ideas and started overloading mod with crap. The second one is the version of Source2013 branch i used was unstable, sometimes it would crash the game for no reason. And third one is i felt that mod is going nowhere.

But never fear, most of cool stuff from previous version is here, even better it is on most stable Source2013 engine branch now!

Well, this year ( 2014 ) was spent with a lot of fun stuff, like learning C++, having sexual congress with Source VGUI, gathering more experience in Source material and particle system, coding more and more stuff in C++

Let's now talk about what's new, shall we!

Pretty much everything is done from scratch, every particle ssytem, every line of code. Current features are :

New Main Menu based from Open-Source GUI, which includes main menu music playback

New Post Processing shaders like : Film Grain, Lens Dirt, Cinematic Overlay with blue tint and chromatic aberration, Color Gradient, Cross Processing for more vivid colors, Anamorphic Bloom, Bokeh DoF and FXAA

New Particle effects : new muzzle flash effects, new explosion effects, new bullet impact effects, eject brass smoke and sparks, new combine energy ball effects, new tracer effects and more!

All new misc features like : L4D2 Muzzle Lighting, more blood option ( decals ) for all your naughty needs, blood which can be casted on every object in the game, flashlight attachment, immersive camera, camera roll and experimental dynamic grass.

There's also a lot more small changes, like combine soldiers can now jump over things, hardened AI. Also mod now has it's own "custom" folder which can hold every your change, that means every asset from the web is fully compatible with the mod, infact sounds, viewmodels, retextures you see on video are downloaded from gamebanana for testing purposes ( and they worked without any changes to them ) and most likely they won't be included into mod.

And one of the main features - Everything is configurable through all new VGUI based menu ( no more fiddling with console commands ), 98% of the mod features can be entierly turned off/on realtime. Don't like something? - Turn it off!

If you are looking for realism in this mod - then you can safely avoid and ignore it.

So, let's go through media!

Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Recent stuffHalf-Life 2 MMod : Recent stuff

New muzzleflashes, yay!

Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of media

What's that? Crossbow now has proper scope? Awesome!

Half-Life 2 MMod : Year worth of media

Now let's get to some brand new 22 minutes of gameplay :


Welp, this is all for now, there's more to be done and for love of pancakes - don't ask for release date.


Comments
Gunship_Mark_II Author
Gunship_Mark_II

Just remember, almost any new viewmodel, sound, retexture you see is not a part of the mod, those assets can be downloaded separetely and hooked up with "custom" mod foler which functions like any other steampipe "custom" folder. Happy Times!

Reply Good karma+16 votes
TheJones
TheJones

Would you be able to give us a guesstimate on the release date?

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func_jay
func_jay

"and for love of pancakes - don't ask for release date." Author's note. Read everything before you comment.

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TheJones
TheJones

loloops... can't delete it. Crap. Sorry Gunship!

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Gunship_Mark_II Author
Gunship_Mark_II

That's fine, no worries c:

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TheJones
TheJones

Thanks :3

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flippedoutkyrii
flippedoutkyrii

Fantastic job, I believe you just topped fakefactory's cinematic mod! :D

I could only imagine how much work went into all of this. I wonder how many hours it took to get to this stage. Probably best not to dwell on that :P

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Marek33
Marek33

Great job! I can’t wait to play this mod.

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R0807C0K3
R0807C0K3

Can you please tell us the release date?

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TheUnbeholden
TheUnbeholden

Very nice. Yeah I to would like to know when this baby is coming.

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deadrawkstar
deadrawkstar

THIS IS SA-WEEEET.

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pegran
pegran

rad

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SweetJuleka
SweetJuleka

Amazing, just amazing.

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freredarme
freredarme

Niiiiceeee !
Author made nice work on Wilson Chronicles and now he made amazing stuff on HL2 MM ! Good luck ;)

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JonnyBoy0719
JonnyBoy0719

looks very cool, keep it up :)

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Guest
Guest

Arrgh! Its already march an no news about the mod! What happened?

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TheGlock2
TheGlock2

I just wanted to say that this mod looks freaking awesome! Much more exciting than HL2 Update or Cinematic Mod :) Also don't let other people **** you off with "umg we alredy haf cienatic mod how is dis difrent?". I am tracking this and really look forward to playing it.

Also, does this put HL2 Ep1 and Ep2 into one game?

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Tornado25
Tornado25

when will it be out....

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FelixDman
FelixDman

i hope your keep up this mod good luck pal :)

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Sir_Lancevrot
Sir_Lancevrot

is dead?

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Bagel_Man
Bagel_Man

So, when is this coming out exactly, I know you said not t ask but, it's been a few years, should I just not expect anything?

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alsaifsha
alsaifsha

Great mod mate i am really enjoying it and making gameplay video of it
here is the gameplay link from my channel: Youtube.com

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