Post news Report RSS HABAI for ArmA2:OA Warfare Benny Edition

Interesting news. I've been applying the same concepts that I developed for Battlefield 2 to ArmA2. In ArmA2:OA the AI is even more sensitive to CPU slow downs. Even though OA is supposed to be multi-core enabled it does not seem to have a dedicated thread for the AI. I was getting very bad performance. So I did the same as for BF2. Ran the ArmA2:OA server on 2 cores and the ArmA client on the other two cores, and PRESTO ! Now I have better performance and responsive AI.

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Interesting news. I've been applying the same concepts that I developed for Battlefield 2 to ArmA2. In ArmA2:OA the AI is even more sensitive to CPU slow downs. Even though OA is supposed to be multi-core enabled it does not seem to have a dedicated thread for the AI. I was getting very bad performance. So I did the same as for BF2. Ran the ArmA2:OA server on 2 cores and the ArmA client on the other two cores. As usual this took a lot of reading around, tweaking, and understanding what a lot of the settings actually do as well as how the ArmA2 engine works. So, PRESTO ! Now I have better performance with a minimum of 20fps with the FPS holding around 30 to 40 most of the time. 20fps is actually good for ArmA where you would normally want 40 to 60fps in most FPS games, but ArmA is not your normal game ! It is more of a very specialised piece of software. So I'll try and get this together into some kind of release. Despite the Forgotten Hope logo at the top of the page I plan to release for AIX2 (as was requested). I'll also come up with some ideas for an ArmA release that makes the approach to AI game play intelligible and fun.

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dodek96_pl
dodek96_pl - - 1,197 comments

That's great news but what about the BF2 version?

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Michael_Z_Freeman Author
Michael_Z_Freeman - - 127 comments

There will be a BF2 version as well.

Reply Good karma+1 vote
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