Post news RSS Game of Thrones: Total War Enhanced V. 4.9!

Got:TW 4.9 - this is the almost complete version of GoT:TW, now with most of the minor house rosters added, all basic rosters but Dorne fully implemented, new elites for Boltons & Tullies, new mid-tiers for Tyrells & extras for Freys, unit portraits fixed for most units, removed unused factions from custom battles, new caps/gens for WIP factions, Warhammer animations and more - the only thing missing would be three more minor house rosters, portraits and balance/recruitment, plus a bigger map.

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EDIT 2019-12-12- Hello, Gerard over at TWC has made a lot of unit descriptions for the units in the mod, he had also done some traits/ancillaries but i didn't know what to use- they are in 3 separate folders in the data-folder and not in active use.

EDIT of 2019-10-04-

Hello, i've updated the GoT Enhanced SUBMOD for the first time in two years now. It didn't get the rest of the minor faction units, as it would be a waste to add them here if we are going to work on F&B later anyway.

However, it does include the rest of the unit_cards, most symbols/banners done, new Roose/Stannis/Joffrey/Tywin-custom model heroes in the custom battles and in the campaign, custom settlements from Westeros 1.0 excluding the Moat Cailin-settlement due to trouble implementing it - it might be added in a patch later, fixed some silver surfer units in the Nights Watch-roster etc. Might have done additional smaller changes.

EDIT 2017-03/09: Update with quote-fix fixing the CTD:s after most battles, UI-image fix fixing CTD:s for Lannisters when they recruit units using these pictures with too large sizes (has been changed) and EDB recruitment done!

EDIT as of 28/08-2017 - New MAC-compatible GoT:TW Enhanced version 4.9 uploaded!

- made Mac-compatible by TomSrx!

- An installer has been made for both the CD and Steam versions of the mod!

- Installer by Gigantus!

- More info down below.

Before starting the mod for the first time:

ALWAYS remove the rvm-file inside of GoT_Enhanced/data/world/maps/base - Otherwise the mod will CTD when trying to enter the campaign no matter what you do.

When done with the above, and if you want to play the campaign, start a new campaign or load a campaign:

Always start a quickbattle/custom battle and exit - then after you have done this (each time when you start the mod) the campaign will start up just fine.

With some factions you don't need to do this always - but there is a bug and the best way to avoid it is by starting and exiting a quickbattle first.

Also, never use "Auto Manage Everything" because that will cause the game to CTD alot for certain factions.

Game of Thrones Submod for Westeros Total War, v. 5.0 (For windows).


Download Game of Thrones: Total War Enhanced V. 5.0! - Mod DB

Game of Thrones: Total War Enhanced V. 5.0!


Game of Thrones Submod for Westeros Total War, v. 4.9 (For MAC).

For CD-users:

Install by extracting the mod like this "Medieval II Total War\mods\GoT_Enhanced" - and start by doubleclicking the .bat-file.

Also, remove the RVM-file inside of Got_Enhanced/data/world/maps/base before starting the mod - and play a custom battle before trying to enter the campaign the first time you play as otherwise it will crash when trying to enter the campaign.

For Steam-users do the usual installation.

Third alternative (for both Steam and CD-versions):

Installation:

Download this installer by Gigantus:

Twcenter.net

Follow these instructions:

The complete install procedure for disk AND steam:

  1. Download the mod from ModDB
  2. Unzip the downloaded RAR file (WinRar is the best option and is also freeWare, 7-zip could work).
  3. Move the unpacked GoT_Enhanced folder into the Medieval 2 Total War\mods folder
  4. Download and run the Games of Thrones Starter
  5. Start the game with the desktop short cut

Note:
Make sure the installer points to the Medieval 2 Total War directory. If you install into the wrong directory you will get this message, run the installer again:

What it does:

  • Installs a Steam compatible BAT file
  • Installs an upgraded CFG file
  • Installs a new, properly formatted Icon
  • Provides a desktop short cut

Regarding the music submod:

"This is what you need to do to get the awesome music to work:

1. Buy or download the albums of season 1 to 3.

2. The mod is already compatible with the music- you just have to get the music yourself and follow the instructions under this text - because i couldn't upload the full albums. And this mod is compatible with the full songs of the first three albums.

3. The game-files are already in their places - just download the music mod for 3.0 in order to get the two songs in that folder, don't touch the textfiles and place the songs in the music folder inside of data/sounds/music.

- Create this folder if it doesn't exist.

4. Place each song of albums 1, 2 & 3 in the music-folder inside of your sounds folder- which is inside the data-folder of your mod.

5. Remove the "Main Theme"-songs of season 2 and 3, as it is the same as the first song of season 1.

6. Rename all songs to numbers from number 1 to nr 67. Don't touch the two songs from the music mod that followed with the download.

7. To be secure- delete the event.dat and event.idx-files inside of your sounds-folder together with the music.dat and music.idx-files.

Now you'll have a fully working music submod.".

GAME OF THRONES VERSION 4.9 CHANGES:


1. Adds all the finished remade basic troops of old factions - minus Dorne because Vltima forgot to send me the new Dornish units. I only ever got the Martells, which are new mid-tiers for House Martell - i never got the basic units previewed in pictures.

- All are fully implemented now!

Some pictures:

New basic Riverland troops with armour upgrades:

New basic Westerland basic troops with armour upgrades:

New basic Southern Knights:

New generic Dismounted "chose a region" Swordsmen and Knights- will have different shield-textures based on region:

2. Full basic rosters for these minor Houses:

Tully = Bracken, Mallister, Blackwood plus an almost finished Mooton basic roster.

House Bracken:

House Mallister:

House Blackwood:

Stannis/Tyrell = Florent.

House Florent:



Lannister/Joffrey = Marbrand, Crakehall and Lefford - these aren't entirely complete like the ones for House Tully though. - Swyft were rebranded into Lefford and got a new symbol on their shield texture.

House Marbrand:

House Crakehall:

House Lefford (they have new shields compared to the picture):



It also does add a few individual units such as Mountain Axe Clansmen for House Stark, new sellsword swordsmen, or Cuy Infantry for House Tyrell - basically everything previewed in MODDB is included.

Mountain Axe Clansmen:

Sellsword Swordsmen:

Cuy Infantry:

3. New Frey units, new textures for the Frey units, new remade mid-tier House Tyrell troops, new elite House Bolton troops plus new armour upgrades for these factions. - Also includes a slightly remade and improved group of Tully elite units.

Heavy Bolton Swordsmen:

New Tyrell Swordsmen upg0 and Spearmen:

It also adds new textures for the basic Northern units used by House manderly:

4. Adds the full basic House Penrose (another minor house) units for House Renly.

5. Added House Frey as it's own faction to the campaign, and with full recruitment.

6. Adds the House Frey Faction Description, Walder Frey faction Leader portrait etc.

7. Removes unfinished factions from custom battles, and i mean vanilla ones who sometimes spawned in quickbattles with mercs.

8. Fixes the portraits that were missing in the mercs-directory, which caused "unlocalized placement"-pictures to show for Riverland units and others recruited by some fations.

9. Re-made the regional system a little to have less armies with everyone in them - making more units unique for the proper factions.

10. Adds a huge amount of Warhammer animations if one would want wolfs, dragons, beasts, undead or mammuths etc.

11. Adds a Warhammer online Dragon model for House Targaryen (three Dragons).

12. Adds a Daenarys Stormborn hero-model.

13. All custom units and unit upgrades have gotten new LOD-values in the BMDB - the issue with sprites showing in close distances has been solved.

14. New era system in custom battles - Era 0 is the factions own units plus the regional basic units, Era 1 is those units mentioned above plus all the vasall houses/minor houses who has sworn the main House loyalty - For Starks this would be Umbers, Glovers, Mormont, Karstark, Manderly and Bolton etc - Era 2 is all mentioned previously plus the sellswords.

It's an ERA-system:

Era 0 (Early) - Only household troops and regional troops.

Era 1 (mid) - The above plus all the minor Houses (the Dothraki faction always has it's units in all eras, and House Targaryen have access to Dothraki from Era 1).

Era 2 (Late) - The above plus mercs.

5.0 will mostly be missing portraits and additions to the unfinished WIP factions - but i will put that on hold and move on to ADOS instead.

I am also expecting a guy to release balance/recruitment (remade EDU and EDB) soon after my release - and so i will update it with these files. This will hopefully make RTS-battles more stable.

A third guy was working on custom settlements in battle. We'll see if he was just talking or if he was serious. Would take two weeks and i think almost a week have passed by now.

Credits:

The WTW (Westeros Total War)- mod team for the base-mod:
~ HannibalExMachina
~ Dr. Noob
~ Toho
~ cedric37
~ Edric Storm
~ Cobi Wan Kenobi
~ Dux
~ Inarus
~ Kiliç Alì
~ LordInquisitor
~ Mhaedros
~ SoulGamesInc
~ Stannis-the-Mannis
~ GatorMarine1833
~ Makanyane
~ Valar Morghulis
~ Hross
~ Iron Orchid
~ John Scigulinsky
~ Emperor of Hell
~ Murfmurf
~ Radboud
~ Paleo
~ Tyler
~ MasterBigAb
~ MemduhG
~ HeirofAlexander

-and the GoT team (Game of Thrones V3.0) for the base submod:
~ Inarus - Images, basic graphics, music and Image Research.
~ Radboud - Faction Symbols, UIs, and All Epic Graphics. ~
~ AndariusHaliusScipio - Awesome Audio Clippings ~
With Particular thanks to...
~ Emperor of Hell and Mhaedros ~
- For sharing their Wisdom in the art of modelling, texturing and much much more than can be listed,

Looking for...
~ Unit Modellers! ~

Game of Thrones V 4.0:
~ VltimaRatio (unit modeller, new models/unit cards for strat-map and battle map, new custom battle maps)
~ Mr_Nygren (text editing, script stuff- (Replacing old models with new ones in the text-files, implementing new horses and siege artillery)
~ Western Unit Overhaul Source Files (mod resource) by GeMiNi][SaNDy were used as a base for new units.
~ Siege engines are borrowed with permission from the De Bello Mundi-mod, creator Rhaymo.
~ Marka Medium and Heavy Horses- by the Ruschi-team.

Game of Thrones V 4.5:

VltimaRatio (unit modeller, all improvements on the models already in the game, creation of all the models, implementation of the models into the game and custom battles/campaign, some work in the EDB, descr_strat and the EDU regarding these new units.)

Mr_Nygren (modder, everything else new basically. New transparant pictures. The work of adding region-specific rebels, capital-specific-rebels, mercs into the EDB, all new pictures not counting the ones Kenzo36 did, new backgrounds, new portraits, the recruitment-system which took alot of time to set-up and fixes of various bugs, silver-surfers and errors.)

Kenzo36 (all the longer unit descriptions in the currently released version (like six maybe), for the "CAV"-texts on a few pictures being cavalry and not infantry, for the Frey non-transparant hero-portraits and for the new unit-info pictures being in the released version for a few units -like the Lannister Swordsmen unit-info pic.)

Game of Thrones V 4.6:

VltimaRatio (unit modeller, all improvements on the models already in the game).

Mr_Nygren (modder, everything else new basically. Plus the implementation of everything.

Game of Thrones V 4.7:

VltimaRatio (unit modeller, all improvements on the models already in the game. Creation of every model, and it's an impressive and amazing number just in this 4.7 version - if we count the ones who aren't included, then he has done a tremendous effort this summer - basic units re-done for all, new elites, new minor houses, symbols, portraits for new units, textures, weapons, models).

Mr_Nygren (modder, everything else new basically. I have worked on the mod both in dec/jan (changes seen in 4.6) and may until now. Implemented all the units to my version of the mod, created some Targaryen symbols in custom battles, made weapon variations out of the raw-files VltimaRatio provided me with in january - creating more Targaryen and Dragon-units than just the spearmen, implemented units to the descr_strat, to the descr_rebels_factions, hidden resources to descr_regions and the units to the edb - basically made the units available in the campaign, fixed the CTD-bug that always crashed the mod at a certain turn plus done additional smaller stuff).

Jurcek1987 - Helped me with fixing a glitch making the Targaryen Spearmen hold their weapons wrongly - also added the Banner Carriers to the Bolton model - using the ones from the Western Overhaul as a base - the textures where then moved from the old carriers to the new ones that worked fine with the Bolton models.

Game of Thrones V 4.9:

VltimaRatio (unit modeller, all improvements on the models already in the game. Creation of every model but two, - basic units re-done for all, new elites, new minor houses, symbols, portraits for new units, textures, weapons and models).

Mr_Nygren (modder, everything else basically. Implemented all the units to my version of the mod, beaten the CTD-crash that was plaguing this mod, fixed the LOD-levels, added all the Warhammer animations, fixed the missing portraits if they existed, removed unused factions from custom battles, added House Frey to the campaign etc - basically everything but the creation of the models.).

The Return Of Reckoning team (runs Warhammer Onlines current build) - for the Warhammer dragons.

WhiffOfGrapeshot (mod-team-member of Warhammer:BotET) stated this:

"The Return Of Reckoning team runs the current Warhammer Online build, which was released for use. There should be no problems using assets taken from Warhammer Online."

Auc162 - for letting me use the body of Daenarys - created by his friend.

Video of a battle between House Tully and the House of Joffrey in 4.9:

Comments
Guest
Guest

Amazing! Also thanks for reminding me of the music submod, last year I managed to sneak in a few songs from the S6 y S5 soundtrack and it worked, I dont know if it's still possible or what but the music made the experience so much better. I will keep an eye on your next projects!

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Mr_Nygren Author
Mr_Nygren

It's possible. Basically any of those numbers could be used for any song - but you'd have to look in the text-file inside of data/world/maps/base to find out which music type plays in what region.

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Hoar
Hoar

Or listen to and replace the songs with similar ones lol
I'd just put 67 Nyan cat soundtracks into that folder.

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Dippyegg
Dippyegg

Hey Nygren I tried asking this question as a guest so apologies if you see it twice. I have been holding out for the final version and see this is almost the final. Do you know when 5.0 could be finished or is 4.9 finished enough to not notice much difference?

Also, my mate got 4.5 for his mac when I told him about your project and he said he cannot upgrade settlements when he reaches the required population. Is this intentional or has/will it be changed?

Thanks for yours and everyone's hard work with this :-)

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Mr_Nygren Author
Mr_Nygren

This is the final for now.

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Dippyegg
Dippyegg

Thanks I will give it a blast can't wait! What about settlements not being able to upgrade?

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Mr_Nygren Author
Mr_Nygren

No idea what the issue is there - probably always been the case then.

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PrinceMichael
PrinceMichael

OMG I am jumping on this bigtime....I have to purchase ROME 2 first but am familiar with the game. Now just need to make sure my desktop will run it...Do the cheats still work with this mod?

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Mr_Nygren Author
Mr_Nygren

Rome 2?

This is a mod for Medieval II: Total War: Kingdoms.

It's WAY older (and better) than Rome 2.

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Noryan
Noryan

i have a lot of problem, the game crash very often during the campaign but i can`t understand why. @Mr_Nygren can you help me please?

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Mr_Nygren Author
Mr_Nygren

It's not very stable after battles.

Nothing i can fix i am afraid.

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Guest
Guest

Game keeps closing when I open the mod up!

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zachman1201
zachman1201

did you play a quick battle before entering campaign?

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Guest
Guest

Yes Zac i follow the instruction of Mr_Nygren. However i have observed some things and i hope it can be usefull for the othets who have the same problem. If i don't open the windows of comunication in battle and if i don't see the window of the recruitment report at the beginning of every tourn the game doesn't crash. I hope my observation can be usefull for the others.

P.s. wonderful mod Mr_Nyggers , thanks a lot for this Mod :)

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zachman1201
zachman1201

great observation, hopefully it'll be able to help some people!

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Guest
Guest

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Guest
Guest

fantastic Mod, Recommended to quite a few people- (I know loads have been added but more heroes would be ace

Just a couple questions, any chance of adding Direwolves in any form?

also I know it wouldn't be right for campaign but also a Ned Stark?

thanks!

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Guest
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Mr_Nygren Author
Mr_Nygren

I thought about dire wolfs, mammuths etc but it wasn't done due to time constraints and the fact i didn't get permission to use the mammuth from BotET that i wanted.

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Spore8
Spore8

What does removing that rwm file do as I forgot to do it but my campaign still worked fine.

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Mr_Nygren Author
Mr_Nygren

That means it probably didn't exist in your mod, as it always regenerates when starting the campaign or playing a battle - it updates things and the mod CTD:s when trying to start the campaing if it's old and you start the mod up for the first time on a new computer.

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LittleLegion
LittleLegion

I'm getting crashes constantly and I don't know why? I deleted the .rwm but its still happening

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Guest
Guest

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VGRUNT
VGRUNT

I keep getting ctd's when trying to load campaigns even after getting rid of the rwm and launching a battle, and the one time i got into campgain it ctd when i tried to run a battle, any suggestions?

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VGRUNT
VGRUNT

*edit* I can now get int campaign but whenever i fight a battle in the campaign a fatal graphics error occurs

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VGRUNT
VGRUNT

*edit* I can now get int campaign but whenever i fight a battle in the campaign a fatal graphics error occurs

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Guest
Guest

I've been playing my Dornish Campaign for about 50 turns now, just realized this mod is for Kingdoms. I have Medieval II (from Steam), not Kingdoms. Any clue how I've been running this?

Installed normally with the installer and launch from the Game of Thrones enhanced shortcut. Weird.

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Guest
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Toranks
Toranks

How I can recruit new siege weapons? (Onagre, ballista, etc...)

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Guest
Guest

hey i love this mod yous have done a awesome job do you think you could make it so when you take over a castle or town you can make all your house unit then your armies would be all house units and be able to retrain then in the new towns you have taken

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Mr_Nygren Author
Mr_Nygren

That is how it was in the beginning, and it resulted in the AI spaming elite units - only way to have this system properly is if all the factions are balanced properly and balance was never finished.

- However, the basic units and most medium units are balanced so that's why this system keeps things in check.

- It would be a big effort to restore the old system, and it's not fun if they are not balanced and spam elite units.

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hpizzle
hpizzle

So i am not sure if this is a problem with the mod or my computer but when i download the file whether i download it with chrome or explorer it downloads it as an internet file and i dont have an option to unzip anything. I will try to check in often to see if anybody can help me my email is daytonadude87@Yahoo.com if somebody is willing to actually get in touch with me to help i would be very thankful.

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