There is a lot we are excited for in the two upcoming versions of Full Invasion 2. These range from small things like simple price adjustments to much larger things like redesigned maps and brand new systems. One of the things we are the most excited about in the upcoming versions is the new loadout screen, so we’re going to be talking about it a bit today.
As always, you’re encouraged to share your thoughts or ask questions in the comments below. You can also join our Steam Group and take part in the conversation there, we’d appreciate it!
It’s important to note that this is not the final version of the equipment screen, and all items and values may not be displayed as they will be in the final version. Regardless, the new loadout screen is a lot to take in. Let’s go through it piece by piece starting with the rightmost panel.
In previous versions of the mod, it was hard to know exactly what you were getting from a tiny, 2D item thumbnail. The troop panel is designed to show the player a preview of their selected equipment alongside the class’ strengths and weaknesses. The character’s model can be rotated with the mouse, and is generated live whenever new equipment is selected.
There are two panels which show a player’s equipped gear on the loadout screen — armour along the top and weapons along the bottom. Clicking on a slot will show available equipment of that type for the selected troop class in the middle of the screen.
The stats of the equipped item will be displayed on the left side of the screen under the Equipped Item tab. In addition to showing information about the item, a larger preview image will be displayed at the bottom of the panel.
The panel alongside displays stats of the item currently being hovered over in the middle of the screen. Stats which are improved over the equipped item will be highlighted in green, while stats which are lower will be shown in red. This is a quick way of determining if an item is better or worse than what’s equipped.
The loadout screen works across all factions and troops, although some item names are currently displayed as too long for the comparison windows. Unfortunately, this is not something which can be changed in Warband’s limited engine. We are doing our best to find a workaround, but right now there doesn’t seem to be anything that we can do.
The loadout screen was designed by Borridian, a very talented developer and founding member here at Wave 53 Studios. The new loadout screen is coming to both Amber 2.0 and Osiris, being exclusive to Full Invasion 2. We will not be allowing other modules to make use of the system without our prior expressed permission.
We would appreciate hearing what you guys think about the loadout screen below, as well as any questions you have about it!