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Hey watchers, after the usual quiet time we're back with another newspost showing off new media and telling you what's up with development. So keep on reading and feed your eyes with the fancy pictures AND we also have a mostly uneditted gameplay video, where you can see gameplay and the HUD changes.

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Hello watchers,

Here's what this newspost+media blitz has in store for you:

- Screenshots of the new maps
- Screenshots of the stopwatch grenade and the stopwatch grenade pickup
- Another gameplay video
- News on development

So let's get started!


New maps:

There are 2 new maps since the last newspost and another map(fo_complex) has been updated, after being left in an old state with dev textures for several weeks/months by Alt' who took over the map from Draken, who is now no longer on the dev team but is still gonna be part of the tester team.

First up the 2 new maps:

fo_zone_two by Soulfather:
Screenshots of fo_zone_two

Screenshots of fo_zone_two

fo_beach by Alt':
Screenshots of fo_beach

Screenshots of fo_beach

fo_complex by Draken and Alt':
Screenshots of fo_complex

Screenshots of fo_complex


Stopwatch grenade:

The stopwatch grenade model has been finished for a while but not yet been shown here on moddb, it's simple but effective!
The pickup for it has been recently finished, each pickup gives 2 stopwatch grenades.

Screenshot:
Stopwatch grenade and pickup

There have also been some rumors circulating that the stopwatch will have an alternate functionality that allows it to teleport the user to the place thrown and if it hits a player it will swap the players with each other. This could be great for placing an enemy right next to a grenade.


Closed Beta Gameplay video:
During a recent beta test I recorded the fragging on a variety of the maps, resulting in this mostly uneditted video of the gameplay and the HUD, which is mostly the same as HL2 except for an icon near the ammo counter showing you which weapon you got(will likely also show the actual name in the future as well) and lowered transparency of the hud, the stamina bar always shows and doesn't have text on it, so it's much smaller.

But enough blabbering check out the video yourself here:

FragOut! Mod for Half-Life 2 FragOut closed beta gameplay video by DuckSauce video - Mod DB


Development progress and decisions:
The development of FragOut has been going fairly well and is becoming more and more stable with a growing amount of features, but... after a lead dev to lead dev discussion between me(DuckSauce) and Soulfather(lead dev of the mod Kreedz and also level designer for FragOut) I came to the conclussion that the development of FragOut should continue on for a while longer, adding things such as secondary attacks to the stopwatch grenade, melon and holy hand grenade.

Also after discussion and some brainstorming with Mastix(Lead Tester), I decided to take some suggestions of him and then went even more radical as to fully change the workings of Last Man Standing, that it will become something more like a deathmatch but still not completely.

Since Last Man Standing felt alot like deathmatch but with the downside of lives lowering the action, it eventually became clear it needed change. This change will no longer make it to be Last Man Standing, the exact name will still have to be determined, but instead of lives there will be Survival Points, once these are out the player can still play like usual, but his eventual score and thus his chances to win will be affected by these survival points. It will work the same as lives aside from the fact the player won't have to spectate for running out of survival points.
Frags and Survival points will be used to determine the eventual winner.

There are several more changes:
Such as that there will be a hitsound system, if you ever played dystopia you should know what it's like, Dystopia isn't the only game with this though, games such as wolfenstein enemy territory, quake, and enemy territory:quake wars, also had hitsounds.
For those who aren't sure what a hitsound is, it's basically a short sound that will play whenever you have a confirmed hit, this will help you better determine how much you injured an enemy.

Also there's a HTML window that can be opened with F1 at pretty much any time, in the case of having gotten owned in Last Team Standing, or just wanting to read up on some quick basics, you can press this key and it will show the player manual on the fragout site(which doesn't exist.. YET but the window is there and works)
there may also be a second window to be called with F2 showing the html window as local html in the case the website is down, this would mean it's likely to be outdated though, while the Manual on the site could be updated any time with more tips, tricks and strategies.

Last but not least, I feel a bit annoyed now and then when I run out of melons and have to spam skulls around, so basically, there's not enough killling gear in my opinion, while sailboat and stopwatch are nice, they don't help much with the killin, so it's very likely there's gonna be a 6th grenade added after all! considering the sailboat was first gonna be 2 seperate nades and the stopwatch will have functions for 2 seperate nades too, you could say that there's actually gonna be 8 grenades, packed up in 6 grenades :)

Phew, pretty big wall of text there, I think it's safe to say FragOut won't be releasing this month, maybe not even after that. But when it does, expect to have a blast playing this!

One last thing!!!
For any server owners out there, we're looking to have both a normal windows dedicated server and a linux dedicated server for testing purposes, the amount of slots should be at least 9, no more then 16 slots is needed though hehe, that's insane in this mod.
Should you be interested in playing FragOut earlier then the rest, be sure to send a pm my way and you may become a Contributor and Beta Tester. I'm afraid we can't pay you for it though, so be sure to think it through :) at the least you will have people reguraly playing on your server :)

Well that's it... Keep watching! :)
P.S... 100 watchers.. WOOT!!! thanks to everyone watching! you keep us motivated!

Post comment Comments
Lez
Lez - - 37 comments

Keep it up guys, Cant wait to see what the final product plays like!

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DuckSauce Author
DuckSauce - - 969 comments

the longer we develop the better it will be :D I doubt it's gonna be dissapointing! thanks for your support :)

Reply Good karma+3 votes
Mastix
Mastix - - 594 comments

"Also after discussion and some brainstorming with Mastix(Lead Tester)"
It was more me spamming you ducky than a discussion =P

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DuckSauce Author
DuckSauce - - 969 comments

pfff it's not like I didn't have my things to say, though you did spam.. you spammer!!

Reply Good karma+1 vote
Tron619
Tron619 - - 254 comments

its good but what is that annoying sound everytime you walk

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DuckSauce Author
DuckSauce - - 969 comments

do you mean the sprinting? I tend to conserve sprinting whenever I need it, so it's going on/off/on/off now and then.
Might be getting rid of it completely or replacing with a less obnoxious sound.

Reply Good karma+1 vote
Nauz
Nauz - - 211 comments

how about endless sprint energy :P

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

This idea is so basic and simple but you have executed it perfectly and made it into something really unquie, fun and great to play. Great work guys.

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DuckSauce Author
DuckSauce - - 969 comments

thanks, there's still alot of work to be done though.
also how are you so sure it's so fun to play?
boys we have a spy around here!

Reply Good karma+1 vote
Alt`
Alt` - - 100 comments

Spy be sappin' your comment.

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cosypeter
cosypeter - - 97 comments

I love the animations.

Gameplay seems fantastic. Needs more kamikaze though.

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DuckSauce Author
DuckSauce - - 969 comments

we actually want to discourage kamikaze though :P
except for maybe in Last Team Standing, sacrificing yourself to make your team is still teamplay :P

Reply Good karma+1 vote
no00dylan
no00dylan - - 6 comments

Loving how this game looks and what seems to be the spirit of it :D
great job, guys.

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