Post news RSS Forgotten Hope 2 News Update: "In for a 6 pounder"

To kick off the update, here is a weighty announcement. The British realized even before the 2 pounder anti-tank gun entered service, that it was inadequate. For this reason development of a more powerful quick firing weapon was began in 1938. In 1940 the gun itself was finished and in 1941 British

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To kick off the update, here is a weighty announcement. The British realized even before the 2 pounder anti-tank gun entered service, that it was inadequate. For this reason development of a more powerful quick firing weapon was began in 1938. In 1940 the gun itself was finished and in 1941 British engineers completed the carriage design. The Ordnance QF 6-pounder 7 cwt--or more simply the "6-pounder"--entered service in May 1942. This 57mm anti-tank gun was modeled by Jackalx2k and Rad, skinned by Aaron Ash and Rad, unwrapped by Lobo and coded by ctz.

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The 6-pounder replaced the 2-pounder and allowed the 25-pounder artillerists, who had been filling in the anti-tank role, to revert to their intended function. Contemporary enemy tanks were no challenge for the Ordnance QF 6-pounder 7 cwt, but against later, much heavier German designs (Panther, Tiger) the standard 6 pounder shot was insufficient to penetrate the front armour. Although it was still effective against other angles, the development of a more powerful anti-tank gun started 1942. When the 17-pounder gun entered service already in 1943, the smaller and more maneuverable 6 pounder continued to be used by the British Army for some 20 years after the war, and also saw service with US forces.

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Now that you have seen the primary British anti-tank gun during the middle years of World War II, we would like to show you some of the effects of its projectile. The PzKpfw II Ausf. C wreck is coming soon, to a 6 pounder near you!

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Comments
Death1942
Death1942 - - 35 comments

Forgotten hope was the best mod i ahve ever seen. one of the greatest aspects was the smart AI. another that made this the best WW2 mod i have ever seen was Artillery and the fact that the AI laid down some seriously ahrdcore bombardments. i loved it soo much it added an intensity that lacked from every WW2 game. i loved diving for cover in a trench or bunker am wating for the iminant assult that would soon follow. i hope you keep it up with the artillery and i hope we can see more trenches and bunkers to hide in and defend

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mrtywalsh
mrtywalsh - - 142 comments

just release this already...im dying. Looks great BTW.

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r4scal
r4scal - - 46 comments

:) maybe i missed something there but will there only be africa missions in FH2 ? Never seen any other footage.

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StrangerThanFiction
StrangerThanFiction - - 8 comments

We are just doing Africa for the first release. For FH1, since we were building on an existing base of models skins and levels from BF1942, we could develop on a broader front. For FH2, we have to make almost everything except dirt and rocks (and we are adding to some of those too).

After our first release we will expand to cover other areas of the war. We already showed a few Soviet and Finnish weapons that were donated to FH2 by a very talented Half-Life 2 mod team, Finland at War, that was not able to continue development.

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StrangerThanFiction
StrangerThanFiction - - 8 comments

Sorry about that... the Soviet and Finnish weapons did not make it into the shortened ModBD.com version of that news update. Here is the missing image

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MrTwister
MrTwister - - 88 comments

amazing stuff as always, cant wait for release.......havent played FH in so long........giver.

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Alone_In_The_Dark
Alone_In_The_Dark - - 791 comments

Agreed with Death1942, the AI...awesome!

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