Hi there! It's been a while since our last major update, hasn't it? Rest assured we've been hard at work. While we realize we've kept you waiting on a bit of a sour note, the team needed the time to get back on track with Deluge. Today we'll be showing you a glimpse of our progress, and alongside that we'll be releasing another big update soon! More on that at the end.
Over the last few months the team has been restructuring the game, making sure every piece of the puzzle falls into place. Since it can be tedious we've indulged ourselves with some of the more fun activities in the process, like touching up the weapons and even completely overhauling some of them!
Anyone who's worked with GZDoom knows how painful it can be to make high quality weapon animations. To make it easier on ourselves we've been prototyping a solution to bring down the average time spent on animating. Our first experiment was the Railgun. We felt its animations were too stiff and could be made more dynamic. With surprisingly little effort, we got the following result:
Seeing how well it turned out, we got to work. With Boondorl's new animation system and Pops' sprite work, we decided to polish up the rifle and breathe some life into it. Featuring a new buttery-smooth firing animation, randomized muzzle flashes, and bullet casings for extra detail. Here it is in action:
While we're proud of the result, there's still a lot of work to be done. We've got some exciting new features planned for the arsenal of Deluge. Expect to hear more about that in the near future.
Speaking of the near future, we're itching to show off what we've been doing over the past few months. Let's just say that Bacillus City has been getting a fresh coat of paint. And maybe some new areas to explore? Keep an eye out for that in the following weeks and be sure to let us know what you think.
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