INTRODUCTION
Welcome to our most significant update yet! We've revamped and improved several key areas of the game to provide a more immersive and engaging experience. This update redefines the game from dynamic weather systems and adaptive music to challenging enemies and visually stunning weapons.
This is a preliminary update ahead of the next major one, perfectly timed to coincide with the impending Steam summer sales.
FEATURE ADDITIONS
- Revamped Weather System: Introducing dynamic day-night cycles across various worlds, along with shifting fog patterns. Prepare for an enhanced challenge under the cover of night or fog.
- Adaptive Music Integration: Experience our new adaptive music on Korala, Meolia, and Mazir. The tunes will shift according to battle intensity, day-night cycle, and fog presence, enhancing your immersion.
- Sound Effects Overhaul: We've replaced 80 placeholder sound effects with fresh, immersive ones, amplifying your gaming experience.
- Bosboon Behavior Revamp: Be ready to face a tougher adversary in Bosboon - its behavior has been overhauled, making it an unpredictable enemy when combined with others.
- Innovative Spawning System: Experience improved enemy randomness and a fresh concept of territorial defense, along with a heightened AI challenge during battles.
- Weapons Redesign: The Energy Flux Blaster and Antimatter Railgun have been visually revamped, now featuring firing animations, muzzle flashes, and more. More enhancements are underway!
IMPROVEMENTS & BALANCE CHANGES
- Game Tutorial Update: We've completed the first part of the tutorial for new players. Expect more improvements in future updates.
- Planet Korala & Meolia Overhaul: We've redesigned parts of these levels with new textures and assets for a better aesthetic appeal. Meolia's color scheme redesign is also in progress.
- Baby Birlum & Zirca Scout Balancing: These enemies can now be defeated with a single energy blast.
- Expanded Scanning Options: We've added many scannable items for more interactive gameplay. Examples include Dimensional Gate, Interstellar Energy Transmitter, Energy Matrix Enhancer, Shield Matrix Enhancer, and Quantum Crafting Station.
- Enemy Behavior Enhancement: The behavior of Poppox, Zogan, and Bosboon has been improved for more unpredictable combat scenarios.
- Telekinesis Mechanic Update: We've standardized the distance for holding items, improving gameplay mechanics and player visibility.
- Draining Crystals Update: These crystals are now more reactive - they'll unleash an electric wave if you're too close while gathering Energium.
- Crafting UI Enhancement: Expect a smoother user experience while crafting new implants or upgrades - we've animated the padlock to highlight upgradeable items.
KNOWN ISSUES & IMPORTANT INFORMATION:
- Bosboon Enemy: This adversary is currently undergoing a revamp. The new integration into the game is still rough around the edges, with incomplete animation and a lack of sound effects. Completion is expected in the subsequent update.
- First World: Planet Korala: Despite being the most developed in terms of level design, there still need to be new assets and new enemy spawns. Currently, only 20% of the new enemy spawning system is operational.
- Second World: Planet Meolia: This planet is under renovation, leading to an incomplete gaming experience. Certain areas pose increased difficulty. The old enemy spawning system is still in effect.
- Third World: Planet Mazir: Progress in this world is steady. However, it still operates on the old enemy spawning system.
- Fourth World: Planet Zeros: This world is currently in an unplayable state but can be observed to grasp the direction of our development progress.
COMING SOON
- Kindra, your AI companion, will, at last, be equipped with offensive capabilities!
- New asset placement across all worlds.
- Completion of Meolia's color scheme and design.
- Major fixes for Mazir.
- Continued redesign of Zeros.
- Replacement of old spawning mechanisms across all planets.
- Replacement of remaining old weapon designs.
- Redesign and completion of the skill tree.
- An opening cut-scene.
- Completion of the in-game tutorial.
- And much more!
Don't wait; 🕹 Snag it today or add it to your wishlist!
JP & Nick