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Greetings, a couple of months ago we were contacted by Bethesda who were asking for an interview - to which we, of course, agreed!

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Greetings,
a couple of months ago we were contacted by Bethesda who were asking for an interview - to which we, of course, agreed!

Apart from information on our project, we were also asked some questions whose answers you might find interesting. Just find out for yourself!

SureAI on bethblog.com
All the best,SureAI

Comments
Held
Held

I am wondering why you don't get more attention from bethesda... I mean after Nehrim, they should have hired you :)

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mr_mister
mr_mister

Then we wouldn't have Enderal :(

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Thales_The_Unstable
Thales_The_Unstable

I actually agree, best-case scenario, SureAI becomes a successful independent business, allowing them to continue their own style. And I'm pretty sure they can pull it off considering how much traction they're getting

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Thales_The_Unstable
Thales_The_Unstable

That was a very interesting read! Rewarding exploration, check... Balanced leveling system, check... Intrigueing plot, check... Anticipation boiling over...

Speaking of exploration, I hope you still maintain the same style of world design like you did in Nehrim, i.e. lots of narrow pathways instead of a few very vast open areas. That's one of the major reasons I didn't like Skyrim, it pretty much went "Right, you've done your tutorial, now a pat on the bum and off you go into the wild yonder! Yes, anywhere is fine, it all just ends up being the same anyway!"

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Caleb8980
Caleb8980

I guess I can reassure you there :P

In a video of demo version they gave to Gamestar, a german gaming magazine, one thing the tester praised was how the landscape is rather low on plains but instead with many curves and hills, which makes the world look far less generic and way more interesting to explore than Skyrim's.

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Thales_The_Unstable
Thales_The_Unstable

Good stuff, thanks

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