Post news RSS Echo #90: New update schedule and story mission VI

Sector Six: Leaving Steam Early Access before 2018 Q2.

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Last week I have returned to working on Sector Six story!

But first, here's the new update schedule:

Mission VI and mission VII update

This update will add mission VI and mission VII.
ETA: 2017 December.

Mission VIII and background update

This update will improve backgrounds and add mission VIII
ETA: 2017 December.

Mission IX and item update

This update will add mission IX and will improve items + add the first batch of relics.
ETA: 2018 Q1

Mission X update

This update will add mission X.
ETA: 2018 Q1

Mission XI update

This update will add mission XI.
ETA: 2018 Q1

Mission XII update

This update will add mission XII.
ETA: 2018 Q1

Mission XIII update

This update will add mission XIII.
ETA: 2018 Q1

Mission XIV and last game update

This update will add mission XIV, some endgame content and all remaining achievements, new save system and avatar customization.
With this update, game will leave Early Access
ETA: 2018 Q1

I really wanted to finish Sector Six in 2017, but it's not going to happen.
The new plan is to release the game before the second quarter of 2018.

It should be possible because all that's left is content and story.

Speaking of story, the mission that I am working on - mission VI - will take place in Tridenkor, Colowis, and Mzenim.
This mission will have unique events and enemies like mission IV and a boss fight like mission V!

It's a very important and ambitious mission - it's going to change the direction of the story and it will be very intense.

Mission VI will add three new enemies: Havoc, scythe, and barrier.
Scythe will immobilize, havoc will fire so many missiles that you will need to hide under the special shield to survive and the barrier is similar to barricades from mission IV, just capable of attacking, nothing special.

And that's all I can write about mission VI without spoiling it.

Until next time!

PS.: Go to my website to get a mythical part >>

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