Post news Report RSS Drones, Torpedos and Cargo

Drones have been getting updated and more torpedo work has been done. Lets take a look at the new features.

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Devlog4

Been slow on posting new updates! Been working on and off trying to juggle family and work also.

We added ui trackers on incoming torpedos to make it easier to spot them from distance in the murky water.
You can still track them using the sonar. This feature will be possible to turn off via settings menu eventually for them hard core players who want more of a challenge.

Ui for tracking incoming torpedosTorpedo Tracking

We also added a new visual effect for EMP hits. During this time the whole Power Core is shutdown.
If hit by multiple EMP torpedos the duration of the blackout will be stacked for each torpedo.

EMP visuals


Next on the list is the Cargo system. Both the backend and the ui has been updated. We now split the cargo into two parts.
First part is the actuall cargo hold containing all the items looted around the ocean. The second part is the torpedo hold. This contains the weaponry players actually can use in combat.

The torpedo hold has to be setup when submarine is in a station. The torpedos added here is the ONLY arsenal you can use in combat. This hold is also size based making you have to plan out what types of torpedos to bring.


Cargo hold


We also added the tracker system to Drones. This to be able to spot your drones easier when further away from the camera.

We also got a basic drone ship repair working. Drones have different "Max repair limits" wich makes certain drone able to repair more or less then others.

Drones being easily spotted when further away from camera
Drone Tracking

We also got alot of bugs fixed during this time and still looking into some stuff thats still abit wonky.
We are still working on mining and ai for the drones and the basic torpedo warfare system.

Hope you guys liked this and please comment down below your thoughts and what you guys wanna se more of!

See ya in the next one!

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