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Doom Reborn Pre-Beta Version 1.61 Standalone Version

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Updated: 16/04/2020

Pre Beta Version 1.65 Released

Latest Article here.

Doom Reborn Pre Beta Version 1 65

Early Pre-Beta Version 1.65 is now available at


Changes so far for Pre-Beta Version 1.65

Most of the levels are now done and i've made a couple bug fixes

and i've added widescreen resolutions into the menu

I've updated the cvar r_mode to support the new resolutions

Thanks to

A Christmas release is available for everyone.

it is a early version of the upcoming Pre-Beta Version 1.65

with all the latest changes that i've made to date.

The update is provided as a drop in file to the standalone release

So you will require the standalone release of Pre-Beta Version 1.61 to play it.

I hope yous enjoy the release and

have a Very Merry Christmas :D


Thanks very much to DoomItalia,

they have shared a reupload of the project on their site.

Doom Italia is a Italian Doom fan group that have been around for a quite a while

you can also check out their facebook group page here :)

Early Pre-Beta Version 1.65 E1M1-E1M7 (SOME SPOILERS) - Mod DB

Архив Алексона - Youtube Channel

Архив Алексона - Youtube Channel

Архив Алексона - Youtube Channel

Архив Алексона - Youtube Channel

Архив Алексона - Youtube Channel


Doom Reborn Pre-Beta Version 1.61&1.65 UHD Widescreen Support Update

This update adds widescreen support and includes the

Performance Fix & Health Vial patches

Resolutions range from 4:3 320x240 too 16:10 8192x5120

DoomReborn Pre-Beta Version 1.61&1.65 UHD Widescreen Resolutions Update

Doom Reborn Goes Standalone

I've released Doom Reborn now as a standalone version,

with this release this allows a wider range of players to get involved with the project.

I hope this release encourages a lot of other modders, level designers etc to get involved by

making custom levels, if you do, feel free to submit your levels at and in the

mods section on the new Doom Reborn Game page here on ModDB

In this release i've also included my unfinished version of Map10 of Doom 2 so if you're new to level design

in the idTech4 engine i'd suggest opening other levels from Doom Reborn to see how things are done

and try to finish off Map10 to get a feel for it.

I've included Dafama2k7's Pre-Beta Version 1.6 mod in this release and

I've made various tweaks and changes myself to improve lighting in areas where I wasn't happy.

If you're a coder and want to dabble with the source code you can download it here from github

The UHD Widescreen Support Update is the latest version of the compiled code,

But Brent&Jonny's old .exe and gamex86.dll have been included in

Pre-Beta Version 1.61 standalone build which you will have to download the update to replace.

If you're a level designer and want to make a mod, something i'd like to see is

a remake of John Romero's new fan made project for Doom called Sigil

or remakes of fan levels over the years for the original Doom

You can find alot over at DoomWadStation

I hope everyone enjoys the project,

If you've found any bugs report them here.

Thanks for your interest.

God bless :)

Doom Reborn Pre-Beta Version 1.61

Doom Reborn Pre Beta 1 61 Standalone

Doom Reborn Pre Beta Version 1.61 Comparison Images


e1m6 2

e1m6 3

e2m5 2



e1m7 2



Doom Reborn Mod

Pre-Beta Version 1.61


- Setup

Using the installer simply just select drive location you want to install too

Example "C:\Program files\Doom Reborn"

- Saves:

To use saves you will need to use the provided patch, It will replace Brent's DoomReborn.exe & Gamex86.dll
With Jonny's.

Known Issues:

Weapons don't carry over after completeing a level

Stat screen music doesn't play

Music slider doesn't exist

Stat screen counters don't calculate correctly

(If you find other issues please report them)

- What's New:

The project is now standalone
i've (Michael Hanlon) adjusted some settings and added Dafama's 1.6 mod into the project
I've adjusted some lights in various levels

I've included my incomplete version of Map10 of Doom 2, Now that the project is standalone and open to everyone (Source Code included at github)
I really want to see the community get involved in someway like dafama2k7 did with his mod for the mod,
If you want to make levels for the project I'd suggest finishing off map10 to get a feel for the idtech4 editor and the doom reborn assets
if you are formiliar with the editor i'd love to see a remake of Romero games "Sigil" Doom 1 Episode 5 fan project by John Romero or other fan levels
over the years that you can find at

Once you have made a mod you can submit it at as well.

- Enabling Parallax Occlusion Mapping

I've enabled Parallax Occlusion Mapping by default
To disable it, open the command console by pressing left "ctrl" left "alt" and "`" at the same time and type
"image_usecompression 1" and then press enter.
Then type "vid_restart" and then press enter.
The screen will go black then come back grey for a few seconds while it reloads, don't worry that's normal.

After the screen reloads (takes longer if you make the change mid level) that's you all done, press escape or "`"
to close the command line console.

To enable Parallax Occlusion Mapping again follow this same process except use this command instead "image_usecompression 0"

- Found a bug:

If you have found a bug in the mod please report it at:

- Credits:
Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Coder, Other Odd Jobs)

- Past Contributors:
Brent de Carteret - (Project Founder, Coder, Web design, Object modeler, Mapper) (Last Contribution Pre Beta Version 1.2)

Reinchard - (Creator of the remade Doom Guy face in the hud, some remade textures, main menu buttons and the selection skull) (Last Contribution Pre Beta Version 1.5)

Jonny - (Coder created the red damage flash and redid some of Brents code) (Last Contribution Pre Beta Version 1.5)

Dafama2k7 - (Creator of the Doom Reborn Pre-beta Version 1.5&1.6 mod which some of the changes have made it into Pre Beta Version 1.61)

RGM - Created a few textures (Last Contribution Pre Beta Version 1.6)

Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner) (Last Contribution Alpha Version 0.80)

Pablo_messier - (Mapper) (Last Contribution Alpha Version 0.80)

Neurological - (Music - Main Menu, Start Map, Stat Screen Music(Also used in E2M3), E1M1, E1M2, E1M3, E1M4, E1M8, E2M4, Map01,) (Last Contribution Alpha Version 0.80)

Cristiano Salvati - (Music) E1M5 Music (Last Contribution Alpha Version 0.84)

Lab_Rat - (Mapper) (Last Contribution Alpha Version 0.1)

Stine - (GFX Artest) (Last Contribution Alpha Version 0.80)

Gazz - (Managing Support) (Last Contribution Alpha Version 0.80)

Striderdm1 - (Old Tester)

Status of Update Pre-Beta Version 1.65

Pre-Beta Version 1.65 will be a full lighting overhal to every level.
Now released

Doom 1

E1M1= Completed

E1M2= Completed

E1M3= Completed

E1M4= Completed

E1M4b= Completed

E1M5= Completed

E1M6= Completed

E1M7= Completed

E1M8= Completed

E1M8b= Completed

E1M9= Completed

E2M1= Completed

E2M2= Completed

E2M3= Completed

E2M4= Completed

E2M5= Completed

Doom 2

Map01= Completed

Map02= Completed

Map03= Completed

Map04= Completed

Map05= Completed

Map06= Completed

Map07= Completed

Map08= Completed

Map09= Completed

Map31= Completed


Mod looks very nice and playable!

Reply Good karma Bad karma+2 votes

Yeah about to check it out, interesting concept.

Reply Good karma Bad karma+2 votes

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