Post news RSS Distance Fog 4 teh UEngine 1 !!

Currently the news are coming around a bit fast^^ FXD|CWF has implemented fully functional Distance Fog in our own OpenGL Render. It smoothly fades out Objects in distance, it also saves poly count and allows much better Terrain/Outdoor Levels and Performance. Here's one shot testing Distance Fog

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Currently the news are coming around a bit fast^^
FXD|CWF has implemented fully functional Distance Fog in our own OpenGL Render.
It smoothly fades out Objects in distance, it also saves poly count and allows much better Terrain/Outdoor Levels and Performance.

Here's one shot testing Distance Fog in Deck16 II :

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For any more detailed information just go to the LSoNP-Thread @ Unrealsp.org

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