Post news RSS Devlog 8 – Enemies and Implementation

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused on making new sketches for the enemies’ armour and modelling one of them, also the enemy attack animation. The programmer also implemented the trident companion's attacks in Unreal.

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Enemies Sketches.

The artist has made some sketches of the different types of enemies on Photoshop.

Enemy sketches

The first enemy 3D Model.

The artist also created the first 3D model of one of the three enemies that we will have in the game.


Enemy Attack Animation.

This is the first enemy to have an animation, and this will help us see how the combat in our game is going to feel.


Companion Attack Animation Implementation.

As said before, the programmer implemented the attack animations for the Trident companion done by the artist to see their effect in game. See it for yourself right below!

tridente forwardAttack

Trident swingAttack

And this concludes this week article. Don't forget to leave a comment below with your opinion. Make sure to follow us on our social media, such as our Facebook. Stay tuned for more development updates next week!

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