Post news RSS Devlog 7 – Animations and Implementation

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused on making the animations for the player attack and the Trident companion attack. The programmer also implemented this same animation in Unreal

Posted by on

The Player Attack Animation.

The artist has made some animations on Maya and the first one was the Player's attack.


The Trident Attack Animations.

The artist also created the animations for the AI companion, this is how they look.


This is the second attack animation for the Trident companion.


Player Attack Animation Implementation.

As said before, the programmer implemented the animation done by the artist to see their effect in game. See it for yourself right below!

PlayerAttack knockback

And this concludes this week article. Don't forget to leave a comment below with your opinion. Make sure to follow us on our social media, such as our Facebook. Stay tuned for more development updates next week!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.