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With the engine change, our progress has been changed significantly. Here's a rundown of how we need to progress on this mod: Most weapon models can probably be ported over. Animations will likely need to be redone to work with new engine (won't know until we get HL2 tools) Player models will definately

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With the engine change, our progress has been changed significantly. Here's a rundown of how we need to progress on this mod:

  • Most weapon models can probably be ported over. Animations will likely need to be redone to work with new engine (won't know until we get HL2 tools)
  • Player models will definately need to be made from scratch. This is good since our new models will have much more detail than our old ones.
  • Many of the textures we created should be easy to convert over. Expect to see those nifty skyscrapers in the new version :)
  • New maps will be created.
  • All code will have to be redone. We don't think it will take as long as coding for Serious Sam, since a lot of the features we spent a lot of time coding into SS are already in HL2 from what we've seen.
  • All music will port right over as long as HL2 uses some non-CD type audio like .mp3, .wma, or .ogg
  • Many small bits and pieces.
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