Post news RSS Development Review: June - July

A new map, two new weapon systems, and a surprise new mech! Also new Inner Sphere-tech laser sounds!

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We return to the announcement bulletin with a fairly large content release! July saw update 0.15.2 release, bringing some new toys and other changes, as well as a small bugfix and adjustment patch shortly afterward. Spheroids rejoice, as all these new toys are just for you!


Light AC2 and AC5 - A weapon system introduced in the early years of the Jihad era, meant to leave more room for other weapons but at the cost of range. In MWLL, the Light ACs keep the raw damage of their respective standard versions, but their range, splash radius, and damage modifiers suffer. They deal no bonus damage against tanks.

Binary Laser Cannon
Binary Laser Cannon in an arm pod

Binary Laser Cannon - (No, this is not a belated April Fool's joke.) Also called the Blazer, this rather odd system has been around since the early Succession Wars era, and is essentially two standard Large Lasers firing together. In MWLL, the Blazer does a bit more than twice the damage of an IS-tech ER Large Laser but for more than two times the heat output and much slower refire time, as well as shorter range. Additionally, it deals bonus damage to tanks and aerospace fighters, but more so against the former.


Now you can differentiate between Clan-tech and Inner Sphere-tech lasers by firing sound! Inner Sphere lasers received new sounds for standard, ER, and pulse versions - both air and ground implementations. Additionally, new sounds have been made for the previous major update's new Arrow IV Cluster variant. This includes launch, whiz, and explosion sounds!


Often called "a poor man's Atlas," the Orion is a five-century-old design that still has its place on the modern battlefield. Several famous names throughout BattleTech history piloted such a 'mech, including Star League Commanding General Aleksandr Kerensky. The Orion is a workhorse, well-armored and armed with weapons for all ranges. It's a classic, and classics never die.


A surprise nearly three years in the making, and a gift to our project lead, Invictus - a true living legend! The guy's put in an incredible amount of effort, time, and thought into keeping this project going. Invictus, we can't express our appreciation enough for all you do for MWLL!

True to its canon, the new mech is a flexible chassis with a variant for nearly any situation. There are two "base versions" of the Orion as well: one with a new Light Fusion Engine and one with an Extra-Light Fusion Engine. The Light Engine provides a damage transfer rate of 1.4x for the side torsos and 2x for the back torso, as opposed to the XL Engine's 2x for side torsos and 3x for back torso. While the Light Engine is more compact, variants built off this base version have a slower walk speed, and as such can be built at forward bases. XL Engine variants, though faster in most cases, don't have that advantage.

As part of Invictus going crazy implementing the Orion, he's also changed a lot of camo slots for this particular mech into unique faction-themed skins! Here's just a handful of examples:



A sort of TC_UrbanJungle 2, TC_LostHope is a wild city map that is sure to impress! It plays a bit like TC_Dune yet also like TC_Outskirts, offering a city environment that also has some open spaces, unlike UrbanJungle. Hitting game servers later in July, it's a separate project from update 0.15.2. It's also a WIP map, actively undergoing optimization phases to run better on all kinds of PCs.

And that's pretty much all we have to share for now, folks! You can find the complete update notes on our wiki's versions page - - as always, for both new updates. Be sure to also drop in to our Discord server for game coordination and update insights.

We look forward to seeing you on our battlefields!

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