Development of the mod has been moved from 'Doom Builder 2' to the more feature rich 'GZDoom Builder', allowing lighting to be more complex if needed (more than just sector lighting), and most important of all; ROOMS ABOVE ROOMS!
No longer do I have to work with the limitation of only having one floor any more, now I can have sectors above other sectors... well, to a degree.
It works by injecting the information of a different sector into another, think of it as a Boolean operation... More or less.
More updates to come.
great idea, i didnt see this being possible without 3D floors
Well I certainly managed to work around the limitations, but it should now more closely resemble the actual levels from Quake 2, and not some "workaround".