This mod tries to recreate Quake 2 using the GZDoom engine and mostly Doom 2 assets.

Well alright, not the entirety of Quake 2, but the demo of Quake 2. We'll see how far I'll manage in recreating Quake 2.

*** IMPORTANT NOTE ***

This mod now requires GZDoom (tested with GZDoom 3.2.5) and a full version DOOM2.WAD to run (for now). It uses assets from the Doom 2 WAD file.

Jumping and crouching is recommended.

The music is downloaded from Kindom Hearts Insider, unknown who made them.
Link: Khinsider.com

Quake engine maps are very hard to translate into the Doom engine, since Quake engine can do rooms ontop of another room, but since development has been moved to GZDoomBuilder rooms above rooms can now be achieved... somewhat.
I've done my best to work around most of the quirks and limitations of the Doom engine.

This mod is available for public use, any and all can edit and use its content. Just remember to give credit to the original creators of the assets (sprites, images, music, levels, etc).

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Development of the mod has been moved from 'Doom Builder 2' to the more feature rich 'GZDoom Builder', allowing lighting to be more complex if needed (more than just sector lighting), and most important of all; ROOMS ABOVE ROOMS!

No longer do I have to work with the limitation of only having one floor any more, now I can have sectors above other sectors... well, to a degree.

It works by injecting the information of a different sector into another, think of it as a Boolean operation... More or less.


More updates to come.

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QOOM2 BETA 0.3.1

QOOM2 BETA 0.3.1

Demo

Beta 0.3.1 Changed the keys within the level. The blue key is now required to open the door to the Yellow Key The Yellow Key now is for opening the door...

QOOM2 Beta 0.3

QOOM2 Beta 0.3

Demo

This is the beta version 03. Differs from 00, 01 and 02 because of its more finalized state.

Comments  (0 - 10 of 18)
MARVELLER
MARVELLER

Will feature the beta in an upcoming video called "Doom: Quake Mods" running it with the Quake 2 Stuff mod by TheCamaleonMaligno.

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nuFF3 Creator
nuFF3

Cool, but this mods current state can essentially be disregarded as I'm currently remaking it in GZDoom using Q2's textures.
The maps should be closer to the original in geometry and look.
No eta on when a map (or the mod) will be finished unfortunately.

Reply Good karma+1 vote
MARVELLER
MARVELLER

Well, it still worked for what i needed it to for that video.

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lbscallao
lbscallao

👍

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SpookyTheXMasGhost
SpookyTheXMasGhost

Still working on this mappack?

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nuFF3 Creator
nuFF3

Sure is. But slowly.

Reply Good karma+2 votes
TherixPingas
TherixPingas

I tried this with "Another Quake II Mod" by TheCamaleonMaligno (Link: Forum.zdoom.org) and it's amazing. Hope you still work on it.

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Cracklin_Oat_Bran
Cracklin_Oat_Bran

No offense, but how the hell do you pronounce the title?

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TherixPingas
TherixPingas

Kwoom 2

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RoozyDB
RoozyDB

Koom two

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