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This week's update on our project, we're showcasing our attacks.

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Hello everyone!

This week's update on our project, we're showcasing our attacks.

We will have both a light and a heavy attack, with the heavy attack being slower than the light, but doing double the damage. It will open up the options for the player to handle the decisions.
As you can see, we also decided to use a more updated sprite for the Chef.

Stay tuned for more!

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