Post news RSS Dev. Log #04 - [Stage 02] Part 1

Development log showing more about the enemies and hazards from Stage 02. This time our hero will go through a dungeon in a new challenge and a new Master to face.

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Meawja! Gameplay


Greeting, ninjas!

This stage is in a dungeon, lair of the next Master you have to face. That level has extra hazards plus the monsters, still adding a simple mechanic: In order to open the gate for the next sub-stage, you'll need to light 4 bonfires spread through the map. This time we created all the tiles in one single layer, what made everything easier to organize (except small details that should move independently). Let's show you what you'll find down there.

Hazards


Dungeons are usually full of traps, and this one is no different. We added some hazards to create a more harmful environment, simple but deadly if you're not fast enough. This will challenge players to be more careful and faster, which are some skills of a true ninja.

• Spears


• Turning Platforms


• Spinning Blades


And a few spikes here and there. Now its time to show our the danger of our...

Enemies


This time we have a few enemies that you can't hit, but that doesn't mean they can't hurt you. The spitter frog doesn't walk around but keeps spitting every few seconds. The alligator just walks around but it' carrying a spiked shield, this way you can't hit him unless you aim his back. The other two are the sleepy dragon — who you can't kill or reach but his breath surely can toast you — and finally the mysterious red-eyed beast from the dark chambers. It can't get out to chase you.. yet.










Thanks for reading.

Onward, ninjas!

Comments
Guest
Guest

sleeping dragon so cute! <3

Reply Good karma Bad karma+2 votes
Galope Author
Galope

Haha thanks <3

Reply Good karma+2 votes
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