Dev Diary: Clockwork, 02/01/2022
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"image by: Yharnam"
Dev Diary: Clockwork #3
Alright... so an update on my status with update that is separate from the patches. So all in all what has been happening is when I get a unit done, I get tacked on with more wish lists of additions to the already functional units which means I backtrack and fix it up with something extra. I wish sometimes that we could stay on task and get the basics out but that is alright. All in all the infantry are almost done just missing some fx and the ogryns which I am modeling right now.
Other than that while I was waiting on other things I am also working on vehicles as well:
(not done yet)
like in this image ^ I have ported a couple things and was able to assemble the disassembled tank from the files (they were located in different locations). Do not know what will be in store for the future but I will see about making vehicles functional. This is only one of a few that are portable there will be a couple that I may need to make from scratch as well. But the good news is I am moving from one category to another. The downside with all the unforeseen changes to what I should add to them has delayed the update a bit.
The other news is school started again and that is going well.
Also, I was originally going to nix custom buildings from the update but due to help from one individual in the community he has taken up the task of making the rough models of the custom buildings. I will still have to refine, texture, and whatnot but this is good news for players as while he is working on buildings I can work on everything else. Essentially custom buildings should be back on the table.
Also because of the new free time I have had time to make this.. It is really easy for me to make and hopefully it will be cool when it is finished. I had fun making it in 30 minutes.
In other news I was having a hick-up with fx as I have never done them before for this mod. Looked up some tutorials online and updated the "clockwork codex" respectively. As it seems though I have talked with someone who specifically works with fx in dawn of war 1 and has recently been gracious to help teach me and help me with them. So overall I do not think they will be a huge problem for me to figure out like previous roadblocks.
As for the Clockwork Codex which was the side project that has helped quite a few people that I have met while it is still in an unfinished state, has come a long way since its inception of an idea. I have quite a few of the tutorials built up and some are in depth. Some are referenced with citation and accreditations. It is still not ready for a public release but can still be helpful for those that want to start modding. If someone does not like the codex they are more than welcome to make their own, the more material out there to make new devs the better in my opinion.
If you for some reason want a private version of the codex you would have to message a moderator or me in the UA discord to have access as there is no release exactly yet. I am having a good time modding in my free time.
The krieg update will be delayed further than my initial estimate I gave Cylarne. There will be more content in the krieg update than my initial estimates. Codex is going well and if you want one you can ask for an unfinished copy. Just know some information is still missing. If you are a dev for something and want to contribute to the codex you are more than welcome to write up a tutorial to add to it. Otherwise this is the totality of what I 'can' tell you about so I hope you enjoyed this dev diary. I may make more dev diaries, depends on how busy it gets and the reception of these if they are even helpful.