Post news RSS Dev Diary #50 | Reflections on Apple Pie (Tons of Gifs and Screenshots!)

A reflection on the magical year of 2017 and we cover all the awesome new levels created, remade areas, features, dialogs, card pickups, card rewards, various UI improvements, save/load feature, and more! Play the new Luckless Seven demo!

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Hi everyone,

Tyler here from the Deckpoint Studio team. In our last update, a flood of new levels and features wiped out December’s natural opportunity for reflection on Luckless Seven’s development in 2017. But a promise is a promise, and we’re here to look back.

Luckless Seven   Remade levels

NEW: Several remade areas! The Patrida Casino now called Amethyst Casino with a whole new exterior. The card shop and interior of Amethyst Casino have been remade!

Luckless Seven 0.780 Alpha Windows, Mac, and Linux

BRAND NEW DEMO! Available on Windows, Mac OSX, and Linux! Play on Steam or IndieDB!

I know in my heart that 2017 was a big year for Luckless Seven, probably the biggest so far. As it happened, it felt like more was happening faster than the year prior. We’re getting better at this as we go, I know it. But when I looked back at last year’s eight blog posts, I found that our last new story content was released in late March 2017. Has it been so long? The thought was discouraging.

Any artistic venture can feel discouraging, and goodness knows that indie game development is no exception. If anything, it can be exceptionally difficult! Indie game development, and Jesse probably knows this a heck of a lot better than I do, often reminds me of a Carl Sagan quote: “If you wish to make an apple pie from scratch, you must first invent the universe.

Looking back, it felt like we hadn’t served up any pie in some time. So, I looked a bit closer at those blog posts we’ve released, and I found that we’ve instead been inventing the universe.

Join our mailing list Luckless Seven

Join us on our journey as we develop Luckless Seven! Help shape the game and get access to exclusive content!

Luckless Seven   Blog Post April 2

Day 4 release in early 2017. The largest level containing over 2 dozen battlable NPCs and the largest area to explore in the game!

Campfire GIF

Campfire scene following Day 4's excitement.
Relax with your friends and let dancing shadows turn into conversation.

Last year kicked off with the release of our most time-intensive content releases to date. In terms of level design Day 4 was a massive, massive undertaking. Day 4’s conclusion, the reflective campfire dialogue (released separately) was a similarly enormous challenge. Getting those portions of the game and story done were big accomplishments that prompted some reflection of their own!

At the time, we’d spent a lot of resources on developing that new content, that delicious, made-with-love-and-Unity apple pie. We took a moment to look at the game, and we found that there were a lot of areas where we wanted to make improvements. Big, fundamental areas that affect the whole gameplay experience rather than just one “day.” So, at the risk of being too verbose in yet another blog post, here are some of our universe-inventing accomplishments in the last year:

  • Save/Load feature: Jesse made this, and we think it’s pretty handy.
  • Card rewards: Money’s cool, but aren’t things just a little bit cooler? What’s that? You want both? Fine. Now, Ekosi victories will reward players with an influx of currency and a nice new addition to their deck.
  • Card pickups: Ekosi is a pretty big deal in Arithia, but, until this last year, players couldn’t pick up a card off the table. Now you can! Whatever trouble you choose to get into with those sticky fingers is your business, but we think this feature makes the overworld and Ekosi feel a lot more connected.
  • Expanded overworld dialogues: Along with the card pickups, we wanted to leave some character behind. (Maybe if Dory has some character, you won’t be so likely to swipe her belongings, ya thief.) In that spirit, you’ll find more in the way of perusable bookcases, notebooks, and chat histories. More character is good, so we plan to continue this trend across all of Arithia in 2018.
  • Various UI improvements: There’s a lot here including the dialogue system, the inventory system, the phone, and on-screen quest/currency updates. We feel better than ever about the game’s UI.

224   Load and Save Updates

Save/Load feature. This made testing so much easier!

Score and Reward Screen Luckless

Earn cards and monies from Ekosi matches!

Luckless Seven TM   StartArea

Environment interaction! Steal cards, read someone's personal messages,
and learn more about the country of Arithia!

Krista Interior Dec 2017 Luckles

Significant UI improvements on the quest notifier, mini-map, phone menu,
inventory system, dialog system, and more!

Outside of those changes/additions to our core game systems, there was plenty of work, particularly in the level design area. In 2017, we revamped several levels, including the start menu, Day 1’s Hospital and Day 2/3's Casino exterior, interior, and nearby card shop. (Oh, you haven’t seen those yet? Well, we did those too.)

Luckless Seven   Outside Casino

Amethyst Casino exterior was completely remade to be more interesting and compact!

147   Casino1 Outside

Before: Patrida Casino. It had too much open space.

Luckless Seven Amethyst Casino E 5

After: Amethyst Casino. More beautiful and still quite large.
12 more NPCs have been added for a total of 30ish NPCs in this area.

Luckless Seven Amethyst Casino E

The center of the area is filled with Ekosi players having fun and battling.

Luckless Seven Amethyst Casino E 3

This is the starting position for the Amethyst Casino.

Luckless Seven Amethyst Casino E 1

Explore the area and admire the beautiful amethyst rocks!

Luckless Seven Amethyst Casino E 4

The front entrance to glory! Amethyst Casino!

Luckless Seven Amethyst Casino E 2

Card shop near the Amethyst Casino has been renamed to Pure Ekosi!

Cardshop Nov 2017 Luckless Seven 1

Before Before: Patrida Card shop in 2016.

Cardshop Dec 2017 Luckless Seven

Before: Patrida Cardshop with better lighting.

Luckless Seven Pure Ekosi Card S 1

After: Pure Ekosi card shop right outside Amethyst Casino!
New models, textures, environment icons, and more!

Luckless Seven Pure Ekosi Card S

Added some new environment interactions to the Pure Ekosi card shop. Such as the Ekosi Monthly magazine, where you can learn about the latest happenings in the pro scene and for the card game overall.

Casino Inside Nov 2017 Luckless

Before Before: Patrida Casino in 2016.

Casino Inside Dec 2017 Luckless

Before: Patrida Casino with better lighting and new textures.

Luckless Seven Amethyst Casino I

After: Amethyst Casino with a whole new look! New models, textures, lighting, and more!

Luckless Seven   Inside Casino G

Amethyst Casino is here from the ashes of the Patrida Casino.

Luckless Seven Amethyst Casino I 5

The lighting is much more exciting!

Luckless Seven Amethyst Casino I 1

The VIP section where pro players are waiting to be battled.

Luckless Seven Amethyst Casino I 2

The restaurant area. Grab a bite and chat with Krista and the gang!

Luckless Seven Amethyst Casino I 4

Front Entrance.

Luckless Seven Casino Quest

Before: Tournament area.

Luckless Seven Amethyst Casino I 3

After: Tournament area.

Hospital1 Dec 2017 Luckless Seve

Hospital remake.

Mark Home Daylight Dec 2017 Luck

Mark home remake.

Mark Home Night Dec 2017 Luckles

Significantly easier to see and navigate.

Krista Interior Dec 2017 Luckles

Krista's interior home received new lighting and small adjustments to floor and wall thickness.

On the “new level” front, Jesse has cooked up darn near everything we need for the next chapter of the journey in Neropolis: a gorgeous seaside landing area, an accompanying card shop and restaurant, and a hotel lobby/suite for the gang. Those finished areas have us well poised to dive into 2018 and start cranking out the pie.

Luckless Seven Neropolis City Lo

The tropical city of Neropolis!

City 2 Cardshop Dec 2017 Luckles

Neropolis Card Shop.

City 2 Hotel Lobby Dec 2017 Luck

Mint Hotel Lobby.

City 2 Hotel Room Dec 2017 Luckl

Mint Hotel Room.

City 2 Restaurant Dec 2017 Luckl

Neropolis Restaurant.

So, yeah. A pretty good year after all!

I’ll leave you with a few quick notes on recent developments and what to expect in the next year.

  • As I hinted above, we’ve revamped the Casino area in Patrida. We think it’s a bit more compact and fun, and we hope you will too!
  • We recently released as a landing page to inform newcomers to the game about what we’re doing. If you think your friend would be interested, send them there! And tell them to sign up for updates. And follow them on that path.
  • We recently updated our pictures on Steam. We think Luckless Seven looks better than ever, so we wanted to reflect a more up-to-date image of the game.

The Luckless Seven website and Steam updates are part of a concerted effort to let people know about the game, and you’ll see more of that this year. We want people to know about Luckless Seven, because it’s coming!

Join our mailing list Luckless S

Join us on our journey as we develop Luckless Seven!
Help shape the game and get access to exclusive content!

Follow and Wishlist on Steam Don

If you haven't done so already, follow and wishlist Luckless Seven on Steam!

On the subject of letting people know about the game, we spent last weekend expo’ing at Ohayocon, a Columbus, OH anime and culture convention! This was our first Ohayocon, and we had an absolute blast showing off the game and engaging in some IRL Ekosi! We’ll share pics and our takeaways in our next dev update. For those who stopped by, thanks! It was great to meet you! For those who couldn’t make it out, please feel free to say hello below!

Thanks as always,


Download the demo on Steam or IndieDB.

Read on our website for the best formatting experience.


Nice job!

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DeckpointStudio Author

Thank you for the kind words! <3

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